--
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well written response Bud, kudos.


 On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Brian,
>
> I would ask that you try not to over analyze my post, I did not intend for
> any hidden agenda to come through, was not trying to produce a shovel-full
> of sarcasm, or make any quick jabs hoping no one would be the wiser. I
> appreciate your concern, but wanted to make certain that I posted the
> situation as I see it and as I have identified from several attempts to
> get
> help from both the community on this specific issue.
>
> I am happy to report that I became frustrated enough to FIX my own problem
> and am about to share it with everyone on the list, but again, I am not
> intentionally providing sarcasm as I do so.
>
> I had never bothered to remove the entire HL2Server directory on my
> machine,
> only the CSTRIKE. I removed *everything* and reinstalled... Lo and behold,
> my server is now able to stay up for more than 10 minutes with bots (as of
> the time of this message, I have had it running for 40 minutes and am
> ready
> to leave for the day). So, if anyone else is having issues with Bots
> crashing their system after the last update, please remove EVERYTHING on
> your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
> scratch. Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
> everything else. I even have the latest Beetlesmod Beta running!!
>
> Again, my original post seeking help this morning was not loaded
> intentionally with sarcasm or criticism, I was genuinely seeking
> assistance.
> If anyone read it as sarcasm, I appreciate the feedback an will keep in
> mind
> that regardless of my intent, people may misconstrue, and assign their own
> perceived motive to, my posts.
>
> Regards,
>
> Bud Ingram
>
> ----- Original Message -----
> From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, October 21, 2005 2:11 PM
> Subject: Re: [hlds] Bots and CSS
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > No Rick I wasn't, Bud used a nice tactic where you use intelligent
> sounding
> > phrasing and what appears to be a well thought out post but in truth it
> is
> > disguising sarcasm and negativity. I would much rather deal with the
> > majority of the community, it is easier to see where you stand when
> someone
> > says "Valv3 OMFG fix this you SUXXORZZ!!1!!" than "Does Valve have some
> > agenda to prevent bots from being on a server when no humans are
> playing?
> I
> > do not believe that that is true, but there is some suspicion at this
> > point." Now again, don't get me wrong, I get just as frustrated with the
> > recent updates as the rest of this group. I was merely trying to point
> out
> > to Bud that maybe he needs to think about using disguised negativity in
> his
> > posts if he wants his LEGITIMATE concerns addressed (and they are
> > legitimate). I am now, and true to this mailing list, having to defend
> > something that was merely meant to be helpful and is now being taken too
> far
> > and out of context. It seems we thrive on conflict here instead of just
> > taking advice as it is given.
> > Bud, I really didn't mean a whole lot by it, I was merely stating that I
> > thought you were a bit harsh with what appeared to be misleading
> statements
> > and that in the future maybe you should just be more direct.
> > To those that are offended by MY post I will quote what I said the first
> > time "Just a little info and it is in no way meant to start an issue."
> Take
> > it for what you will.
> >
> >
> > On 10/21/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
> > >
> > > Brian, too late!!
> > >
> > > There is nothing wrong with Bud's post. He made no obviously harsh
> > > statements that warranted your return post. I tend to think that the
> nicer
> > > you are on these lists the more criticism you get.
> > >
> > > I think you were referring to Tyler's response, at least I am hoping
> you
> > > were. If you weren't, then my previous statement really holds true!!
> Most
> > > people on this list do not show half the respect to VALVe that Bud
> did.
> > >
> > > RR
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> > > (eternal)
> > > Sent: Friday, October 21, 2005 1:41 PM
> > > To: [email protected]
> > > Subject: Re: [hlds] Bots and CSS
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Bud,
> > > You would probably get a lot farther towards a response if you didn't
> post
> > > with such cynicism and hidden jabs. We all get a little irked when
> updates
> > > go bad but keeping in mind I have nothing to do with Valve and even I
> felt
> > > a
> > > little insulted at your post. You know what they say, you catch more
> flies
> > > with honey. Just a little info and it is in no way meant to start an
> > > issue.
> > >
> > >
> > > On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > VALVe is always aware - whether or not they react right a way is
> > > something
> > > > else...
> > > >
> > > > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Mr. Reynolds,
> > > > >
> > > > > It appears some are experiencing an issue initially experienced in
> > > > > February
> > > > > of this year. Specifically the issue is that servers have been
> running
> > > > > successfully with bots for months; we receive an update at time of
> > > > release
> > > > > for DOD:S and now bots are crashing some Windows based systems.
> > > > >
> > > > > Could you tell us if Valve is more than peripherally aware of the
> > > > > situation,
> > > > > and if anything is being considered to rectify the situation?
> Perhaps
> > > a
> > > > > redefining the minimum machine requirements for a Windows 200x
> Server
> > > if
> > > > > that is the problem?
> > > > >
> > > > > I believe that there was another update sometime after the
> February
> > > > fiasco
> > > > > that also made adding bots without players difficult, someone came
> out
> > > > > with
> > > > > a workaround that was very successful -- that particular issue did
> not
> > > > > present itself with the C++ errors seen at this time (and seen
> back
> in
> > > > > February). Does Valve have some agenda to prevent bots from being
> on
> a
> > > > > server when no humans are playing? I do not believe that that is
> true,
> > > > but
> > > > > there is some suspicion at this point.
> > > > >
> > > > > Do you have any recommendations? Perhaps how to get data populated
> in
> > > > the
> > > > > MDMP files that are created at crash time to help diagnose?
> > > > >
> > > > > I appreciate your time, as always, and look forward to your reply.
> > > > >
> > > > > Sincerely,
> > > > >
> > > > > Bud Ingram
> > > > >
> > > > > _______________________________________________
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> archives,
> > > > > please visit:
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> > > > >
> > > > --
> > > >
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> > > > please visit:
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> > > >
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> > >
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> > > please visit:
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> > >
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