Jim is perfectly correct. The OS will run the program, see that it's a
32-bit application and seamlessly run it with WOW64 and the end user never
knows the difference. I think that the higher capabilities of the AMD CPUs
make everything run smoother by technical default due to many hardware
factors that is best saved for a AMD/Intel forum. ;)

RaynServ


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim
Sent: Wednesday, October 26, 2005 1:48 AM
To: [email protected]
Subject: Re: [hlds] SRCDS and 64bit CPU's

I am running the AMD 64 Bit on WinX64 and found the following:

1) I am not running 32 bit compatable by configuration. I am running loading
under the 64 bit and allowing the WOW64 to address the compatability issue.
2) As for performance. I feel I have seen a better performance issue.  The
Server is more stable and definitly running smoother.
3) around the corner I am stepping up the Single Core to a Dual.

Note: You will hear people state right here Steam does not support 64 Bit
only on the 32 Bit.  But I can speak from first hand experience. Alfred and
the team at Valve have been very receptive to assisting and fixing any issue
noted on the 64 bit O/S.

-Jim

----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: "HLDS" <[email protected]>
Sent: Tuesday, October 25, 2005 8:23 PM
Subject: [hlds] SRCDS and 64bit CPU's


> --
> [ Picked text/plain from multipart/alternative ]
> I understand that if we had 64bit CPU's we would have to run them in 32bit
> compatibility mode if we wanted to run SRCDS, is this still correct?
> Are there any other issues with SRCDS on 64bit CPU's that any of you are
> aware of?
> For those of you running SRCDS on 64bit CPU's are you finding the
> performance better or worse on 64bit CPU's as opposed to their 32bit
> brothers? Or more to the point, are you finding the performance better or
> worse for the corresponding amount of money you have paid for 64bit CPU's?
> Is there any time frame on a 64bit version of SRCDS becoming available
> within the foreseeable future, or is it a project still very much on the
> back burner?
> Thanks
> --
>
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