The value you want for calculating oversubscription rates on your servers is erlang.
Try here for more info: http://www.webopedia.com/TERM/E/erlang.html Of course you still need to know your capacity, which you will need to purchase a tool to find out, as they are not free. AFAIK there are no pre-packaged out of the box versions available yet. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu > Sent: 26 October 2005 09:41 > To: [email protected] > Subject: Re: [hlds] players/cpu us > > -- > [ Picked text/plain from multipart/alternative ] I think > there's also the old addage of, "are the 100 slots in use all > at the same time". A lof of times when servers totals are > quoted its hard to see them all full at once to get accurate > usage (also seems to depend on some other factors like maps > sometimes). Also can be quite hard to get 10 servers all full > at the same time on requirement (i.e when you want to do some > decent cpu testing etc) which is always a shame. > > On 10/26/05, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] You are of course > > quite correct > > > > On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote: > > > > > > Point being made - It is highly inaccurate to say "I can > safely hold > > > xx player slots on this server". 2x 20 player servers > will use quite > > > a bit more than 4x 10 player servers, even though it's 40 player > > > slots either way. > > > > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > > Sent: Tuesday, October 25, 2005 10:12 PM > > > To: [email protected] > > > Subject: Re: [hlds] players/cpu us > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Maybe > not quite as > > > bad > > as > > > that As we all know, the rate of CPU requirements does not scale > > linearly > > > with player numbers and we have all experienced and are familiar > > > with > > the > > > bump in CPU requirements for > 20 players for both HLDS & SRCDS. > > > But there are also limits to SRCDS processes on a single box. > > > We find that more than 6 full SRCDS processes, even if only 12 > > > players > > has > > > detrimental affects, if you run them with high fps_max and high > > tickrates > > > and even 4 SRCDS struggles if you put the fps_max and > tickrate high > > enough > > > if you populate the server with > 20 player SRCDS. > > > You might get 8 default tickrate fps_max 12 player SRCDS > on a single > > > box with an sv_maxrate to match, (10000 maybe?) but would > you really > > > want > > to? > > > On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote: > > > > > > > > Problem is that hlds has never enjoyed a linear rise in > CPU usage. > > > > A > > > > 24 player server does not use 2x the CPU as a 12 player > server. So > > > > with your value of 100 slots, running 4x 25 player > servers would > > > > use far more CPU than 10x 10 player servers. > > > > > > > > > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] > > > > [EMAIL PROTECTED] > > > > Sent: Tuesday, October 25, 2005 9:34 PM > > > > To: [email protected] > > > > Cc: [email protected] > > > > Subject: [hlds] players/cpu us > > > > > > > > This is a multi-part message in MIME format. > > > > -- > > > > [ Picked text/plain from multipart/alternative ] anyone have a > > > > standard rule of thumb for player slots/ and or cpu usage > > > > > > > > currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig > > > > ram. I am to comfortably run 100+ slots. > > > > my cpu usually stays round 35% > > > > -- > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

