The value you want for calculating oversubscription rates on your servers is 
erlang.

Try here for more info: http://www.webopedia.com/TERM/E/erlang.html

Of course you still need to know your capacity, which you will need to purchase 
a tool to find out, as they are not
free. AFAIK there are no pre-packaged out of the box versions available yet.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> Sent: 26 October 2005 09:41
> To: [email protected]
> Subject: Re: [hlds] players/cpu us
>
> --
> [ Picked text/plain from multipart/alternative ] I think
> there's also the old addage of, "are the 100 slots in use all
> at the same time". A lof of times when servers totals are
> quoted its hard to see them all full at once to get accurate
> usage (also seems to depend on some other factors like maps
> sometimes). Also can be quite hard to get 10 servers all full
> at the same time on requirement (i.e when you want to do some
> decent cpu testing etc) which is always a shame.
>
> On 10/26/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] You are of course
> > quite correct
> >
> > On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote:
> > >
> > > Point being made - It is highly inaccurate to say "I can
> safely hold
> > > xx player slots on this server". 2x 20 player servers
> will use quite
> > > a bit more than 4x 10 player servers, even though it's 40 player
> > > slots either way.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Tuesday, October 25, 2005 10:12 PM
> > > To: [email protected]
> > > Subject: Re: [hlds] players/cpu us
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] Maybe
> not quite as
> > > bad
> > as
> > > that As we all know, the rate of CPU requirements does not scale
> > linearly
> > > with player numbers and we have all experienced and are familiar
> > > with
> > the
> > > bump in CPU requirements for > 20 players for both HLDS & SRCDS.
> > > But there are also limits to SRCDS processes on a single box.
> > > We find that more than 6 full SRCDS processes, even if only 12
> > > players
> > has
> > > detrimental affects, if you run them with high fps_max and high
> > tickrates
> > > and even 4 SRCDS struggles if you put the fps_max and
> tickrate high
> > enough
> > > if you populate the server with > 20 player SRCDS.
> > > You might get 8 default tickrate fps_max 12 player SRCDS
> on a single
> > > box with an sv_maxrate to match, (10000 maybe?) but would
> you really
> > > want
> > to?
> > > On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Problem is that hlds has never enjoyed a linear rise in
> CPU usage.
> > > > A
> > > > 24 player server does not use 2x the CPU as a 12 player
> server. So
> > > > with your value of 100 slots, running 4x 25 player
> servers would
> > > > use far more CPU than 10x 10 player servers.
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of [xXx]
> > > > [EMAIL PROTECTED]
> > > > Sent: Tuesday, October 25, 2005 9:34 PM
> > > > To: [email protected]
> > > > Cc: [email protected]
> > > > Subject: [hlds] players/cpu us
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] anyone have a
> > > > standard rule of thumb for player slots/ and or cpu usage
> > > >
> > > > currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig
> > > > ram. I am to comfortably run 100+ slots.
> > > > my cpu usually stays round 35%
> > > > --
> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > >
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> > > >
> > > --
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> > --
> >
> > _______________________________________________
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> list archives,
> > please visit:
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> >
> --
>
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