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[ Picked text/plain from multipart/alternative ]
I have 288k upload. Perhaps I should give it a try and see how it runs.

On 10/11/05, Graham M. <[EMAIL PROTECTED]> wrote:
>
> Jason wrote:
>
> > Youd be surprised. I ran a TFC server for the longest time on a wireless
> > G connection on a cable modem. It ran fine even with it full (24 max).
> > Many service providers dont like you using that kinda bandwidth or
> > having that much synchrinization across the web for that long though so
> > you might wanna check your EULA with your ISP.
> >
> >
> > Dan Stevens (IAmAI) wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I would have thought running a gaming server reliably using a domestic
> >> broadband Internet connection would be a definete no-no; the upload
> >> channel
> >> of domestic broadband is insuffient for gaming server, or any kind of
> >> server
> >> that will accept multiple clients. Better off renting a server
> >> hosting off a
> >> company with the hardware if you're after a reliable server.
> >>
> >> Dan
> >>
> >>
> >> On 09/11/05, Alex Dignam <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> Cheers m8 lol forgot aboot the upload bandwidth I didnt think it
> >>> would use
> >>> the upload bandwidth :( thats a shame lol thanks anyway
> >>>
> >>>
> >>>
> >>>
> >>>> From: "James Tucker" <[EMAIL PROTECTED]>
> >>>> Reply-To: [email protected]
> >>>> To: <[email protected]>
> >>>> Subject: RE: [hlds] (no subject)
> >>>> Date: Wed, 9 Nov 2005 18:39:04 -0000
> >>>>
> >>>> You are actually on a 256kbps upload bandwidth.
> >>>>
> >>>> Set something along the lines of:
> >>>> // START
> >>>> sv_unlag 1
> >>>> sv_maxunlag 1
> >>>> sv_maxrate 5000
> >>>> sv_minrate 1000
> >>>> sv_maxupdaterate 12
> >>>> sv_minupdaterate 10
> >>>> sv_allowupload 0
> >>>> sv_allowdownload 0
> >>>> // END
> >>>> Sv_allow* will stop people from sending you sprays, and also stop
> >>>> people
> >>>>
> >>>>
> >>>> from downloading maps.
> >>>
> >>>
> >>>
> >>>> N.B. Technically these rates are still too high for your
> >>>> connection. You
> >>>> should look at the possibility of setting
> >>>> sv_maxrate to 2500 or so, but I have not tested this low a rate for
> >>>> playability. To get less jumpy performance you will
> >>>> also need to drop sv_maxupdaterate, however I would not recommend
> >>>> going
> >>>> much lower for decent playability (although it
> >>>> will work). If you clients increase cl_interp you should have less
> >>>> issues
> >>>> too, in terms of client smoothness.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> -----Original Message-----
> >>>>> From: [EMAIL PROTECTED]
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
> >>>>> Sent: 09 November 2005 18:28
> >>>>> To: [email protected]
> >>>>> Subject: [hlds] (no subject)
> >>>>>
> >>>>> Hello I need some help, I am running a windows dedicated
> >>>>> server (a 12 man 100tick) and after I get about 4 users on,
> >>>>> pings go sky high and it laggs really bad for the users,
> >>>>> valve say I sould be able to sustain 12 players at max with
> >>>>> my connection, so can anybody offer me a solution thanks
> >>>>>
> >>>>> My system specs are (if needed)
> >>>>>
> >>>>> pentium 4 3GHZ
> >>>>> 1024mb ram
> >>>>> Radeon X300/X550 series
> >>>>> another Radeon same but secondary
> >>>>> and a 1mb blueyonder connection.
> >>>>>
> >>>>> thanks again
> >>>>>
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> >>>>>
> >>>>>
> >>>>
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> >>>
> >>>
> >> --
> >>
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> >>
> >>
> >>
> >
> >
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> >
> >
> Actually, a 128k Upload on BY 2Meg afaik
>
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