Just how much ram do you think CS:S needs?!?

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: 14 November 2005 02:56
> To: [email protected]
> Subject: RE: [hlds] Custom Content not working right. [OT]
>
> Again, that only assigns a specific amount of RAM to the
> process. The basis of the problem is that the exe can't
> address 4GBs of RAM to select it's slice from. So, yes, we
> tried heapsize settings originally and that did not create a solution.
>
> Rayne
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gary
> Sent: Sunday, November 13, 2005 9:39 PM
> To: [email protected]; [email protected]
> Subject: RE: [hlds] Custom Content not working right. [OT]
>
> -heapsize 128000
>
>
> At 09:25 PM 11/13/2005, [EMAIL PROTECTED] wrote:
> >Re-read....it works normally AFTER firing the GUI version of it but
> >won't fire if I DL the files and then immediately fire it up
> with a console.
> >Weird. We tried the suggested /3GB switch in boot.ini when it was
> >suggested but to no avail. I know a couple of guys tried to help but
> >everything we tried forced us to offload our 1.6 clients to smaller
> >dual xeons servers that are all too common in this list. End
> result, we
> >found a way to run 1.6 on our work-horse hardware and thought others
> >might be interested in this tidbit of oddity. So the
> question becomes,
> >not that we'll every try it, wonder how may active player
> slots we could run on 8.0GHz of 4 CPU cores.
> >Heh heh
> >
> >Rayne
>
>
>
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