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yes only custom maps for me so far although ive scrimemd at a couple 100
tick servers with problems at de_prodigy going from outside bunker to
computer room

and what rates would be proper like 100/100 since its 100tick?

On 11/16/05, Rick Payton <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> I've ran into 1 custom map that the doors would sometimes open, sometimes
> not (yard_final6 for css). All official maps I've yet to have a problem with
> @ 100 tick on 2 servers.
>
> err basically I'm agreeing with James.
>
> Rick Payton, IT Support
> Morikawa & Associates
> (808) 572-1745
> http://www.mai-hawaii.com/
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] on behalf of James Tucker
> Sent: Tue 11/15/2005 11:07 PM
> To: [email protected]
> Subject: RE: [hlds] 100 Tick and door problems
>
> Set your rates up correctly and you won't be dropping update packets.
> There is nothing wrong with door operation at 100
> tick.
>
> N.B. Some non-Valve maps have hard to actuate doors anyway.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brandon
> > Sent: 16 November 2005 05:47
> > To: [email protected]
> > Subject: [hlds] 100 Tick and door problems
> >
> > --
> > [ Picked text/plain from multipart/alternative ] This problem
> > is really annoying and should be attempted to be fixed but
> > its been happeening since 100 tick was made avaible which confuses me.
> >
> > It bugs how the doors sometimes cant open and will be all
> > buggy and what not.
> >
> > Does anybody know the highest tickrate i can go without
> > having door problems or should i just set to 66 temporarily?
> > --
> >
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