Mr. Tucker,

Did my homework, been doing my homework as a server admin since oh 1999-2000
or so. cmdrate was in previous versions as well. I started out on 56k dialup
through aohell. So I know a thing or two about optimizing.

My cmdrate in those days was 25, and my updaterate was 30. Those were my
optimized settings with no loss no choke (even on AOHell), unless there were
network issues from the isp or the gsp.

This new mis-use of this cvar is mostly by broadband users who have no
reason to be using a cmdrate setting that low anyway. And lets be honest,
its valves game, they should be the determiner of what the rates should be
for any given connection. Problem is its changable in its present form, and
being abused by a multitude of persons.

Cal in its infinite wisdom stopped anyone from using a cmdrate below 10, but
this value is still too low for broadband users. I agree a minimum of 25-30
would be nice. Still not updating to the server as fast as most broadband
users (those using 100 cmdrate such as myself). In the end its connection
dependent, and I would like to see valve determine the value based on upload
speed, and once valve determined that value it to be locked and unchangable
on a local client.

What about slowband you say? Well, this idea I had while reading your
argument. Lets say valve had a different ruleset for each connection type.
Lets say slowband had a maximum cap of say 50, and a minimum cap say of
20-25. Perfectly reasonable. Lets hypothesis further and say how about a cap
of 100 and a minimum of 30 for any broadband users. This would ensure
slowband got what they needed, and broadband got a minimum cap where it was
needed.

This is what I am sure my fellow admins who are petitioning valve (like
myself) are recommending in their private emails to valve offlist. And I
hate to say it, but a double standard would be needed but valve would need
to be the determining factor because to be honest some people just aren't
(honest).

We can also look at it from this point of view. Broadband has been out for
many years in many areas. 56k is kind of like the 300 baud modem, a thing of
the past. The game's bare minimums support 56k barely. In almost every
resource I have checked it is recommended that you get broadband if you wish
to play this game.

Satelite, wireless, as you have pointed out have latency, and should never
be used for real time gaming. There are countless articles published on the
web that support this fact. To these persons I would recommend a different
type of service if this is what they want to do with their online time. Dsl,
and cable are in just about every area nowadays in one form or another. If
they choose to play over wireless that is their choice, and they should
accept the fact they are going to get "lag", packet choke and loss.

Now, to addresss the optimizations because of dialup, like I said, broadband
is recommended. See my comparison of dialup above. And no amount of
"optimizing" on your part is going to fix a network issue with an isp.
Because your fix today may not work tommorow, because networks ARE that
unstable.

Now imagine each and every time you logged into source, your rates were
determined automatically by valve servers. So no matter how your connection
was today or yesteday or tommorow, you would have a smooth game courtesy of
vALVE, in an ideal world, this is what we would have. (Crosses fingers)

StealthMode


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