Alfred

Its nice to know there is going to be a protocol update comming up soon for
the HL1 engine, thanks for letting us know.  Will you be taking the
opportunity to to do some mod specific updates too? Seems like the best time
to do it.  Also, do you plan to have any more releases for the back catalog
games, such as maps/models etc?

I also have a couple of questions/queries regarding whats going to be
included in the update/things that could do with being looked into.

1. Will VAC2 for 64bit linux servers be enabled?

2. The topic of "Rate Cheating" has cropped up on numerous occasions, will
there be some functionality added to both HL1 and source to help control
this?  I understand that physically locking someones cl_cmdrate like their
updaterate can cause problems for people on narrow/midband connections so
all we really need is the ability to see someones cl_cmdrate so match
admins/server admins can make the decision.  Can a serverside command be
added, for example: /ratecheck #userid ,  to generate a layout like:

]/ratecheck #21

Rate check on player: #player_name

Command:                Value:
cl_updaterate   60
cl_cmdrate              60
rate                    20000
cl_rate         9999

If not,  just add cl_cmdrate to the "user #" command like cl_updaterate and
rate are.

(I noticed cl_rate has been defaulted and removed from source, can it be
done in hl1?)

3. (CS) Smoke sprites in 16bit colour are transparent, no matter how many
are there. Can this be mode so they are opaque like they are in 32bit
colour?

4. (CS) Smoke sprites are being replaced by empty sprites and are bypassing
consistency checks. Whenever someone is confronted about smoke sprite
cheating, they simply reply "Im using 16bit" as you can see through it.
Has/can this been resolved?



Im not sure of what issues are in other modifications like DoD and TFC,
perhapse people can add them here?

Thanks for your time, and thanks for any help you can give.

Regards
James


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