--
[ Picked text/plain from multipart/alternative ]
infexXxiousservers, i am very curious about your setup. how many SRCDS are
you running on that dual Xeon 2.8 and how many players on each one? what is
each server's fps_max and tickrate?

i'm asking because i have 108 slots across 6 servers on the dual Xeon
2.8and all are set at "AboveNormal"

DoD: Source 24 players 66 tickrate
CS: Source 24 players 66 tickrate
CS: Source 24 players 33 tickrate
CS: Source 12 players 33 tickrate
CS: Source 12 players 33 tickrate
CS: Source 12 players 33 tickrate

anxious to hear back about your setup, thanks in advance

On 12/4/05, infexXxiousservers <[EMAIL PROTECTED]> wrote:
>
> emailer "YUP" i feel ya on the fps thing.
> Ive done a lot of testing myself and found that i can keep the fps up and
> remove any skippingby setting hi priority on the server and reducing the
> slots in the box all together.
> Valve has gotten to the point that we simply must run less servers per box
> if you want a server with infexXxious ping and fps.
> im getting 100-120 slots on my dual xeon 2.8 comfortably.
> ----- Original Message -----
> From: "Yup" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, December 04, 2005 2:15 AM
> Subject: Re: [hlds] Perfect server before, kind of laggy now?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i have a box with the same specs as yours and i have the same problem...
> low
> > FPS even though CPU usage is low. it's the worst at round start when
> more
> > than 20 players are playing but like you said after a few people die it
> gets
> > better.
> >
> > i wrote about this problem here a few times over the past couple of
> months,
> > but couldn't get much help. the best advice i got was to disable Hyper
> > Threading, which i did, and which helped some but not enough to fix the
> > problem.
> >
> > it's good to know that i'm not alone here. i'd appreciate it if you
> would
> > send me an e-mail at nik808[at]gmail.com so we can get to the bottom of
> > this.
> >
> > here are some of my previous posts about this issue:
> >
> >
>
> http://list.valvesoftware.com/mailman/private/hlds/2005-October/036765.html
> >
>
> http://list.valvesoftware.com/mailman/private/hlds/2005-November/037170.html
> >
>
> http://list.valvesoftware.com/mailman/private/hlds/2005-November/037205.html
> >
> > i was focussed on surf maps in the November posts, but keep in mind the
> FPS
> > still drops low on other maps such as de_nuke when more than 20 players
> are
> > in a single server even if all of the other servers are empty or shut
> off.
> >
> > On 12/3/05, Rafael Lopez <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > This was posted at the steam forums by someone and I'm turning to you
> guys
> > > for some help in sloving his problem. Here it is:
> > >
> > >
> > > Hello,
> > >
> > > This is related to Counter-Strike: Source.
> > >
> > > I'm running them on a Dual Xeon 2.8Ghz with 2GB of RAM and 100Mbit
> uplink
> > > (located at ThePlanet)
> > >
> > > Below are some of the more important settings on the game servers:
> > >
> > > - Max players, 26 for one, and 30 for the other
> > > - tickrate 66
> > > - sv_maxrate 25000
> > > - sv_maxupdaterate 100
> > > - fps_max 250 (about 170 in reality)
> > > *edit* and source fps boost.
> > >
> > > I've had no problems with the setup above for over a month now. They
> ran
> > > smooth as silk, no complaints for anyone playing there. Also they were
> > > perfect for the machine I'm running them on, kept CPU around 35-40%
> under
> > > full load, and ram at 35% (used)
> > >
> > > NOW, I updated, and it runs ok up until about 20 people - and by ok I
> mean
> > > not as good as before, but playable. Once it goes over that (in either
> > > server), the FPS drops to around 10. I don't mean just dipping to 10
> here
> > > and there, it will idle at 10-30FPS. When you're in game during that
> time,
> > > you get as low as say 8-15 ticks in. It's just terrible. Also it's a
> > > fairly
> > > popular office extended server and I don't want to ruin it's
> popularity
> > > with
> > > this lag.
> > >
> > > It's running CSP 1.1 and BeetleMod Beta w/fix (from last night).
> > >
> > > I've taken both off with the same results so that is not the problem.
> > >
> > > I know how easy it is to point the finger at valve on these sort of
> things
> > > so I'm not doing that just yet.
> > >
> > > Anyone know what the problem might be? Is anyone else having this
> problem?
> > > I'm pretty much stumped so any help would be greatly appreciated.
> > >
> > >
> > > --
> > > Rafael
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
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