At 08:28 AM 12/8/2005 -0000, Ben wrote:
>"emptying a magazine-full of automatic fire into a player at
>point-blank range and have him one-shot you with a rabbit's foot
>is to type quit in the console and find a DoD 1.3 server.
>I'm hoping there's an alternative solution in the works soon."
>
>Is generally down to, shall we say, "user error"
Not likely. "User perspective" is more the case.
If the engine interpolates at 100ms intervals, and you're
playing with a 120ms ping, that means only 2/3rds of your
updates are being considered by the server. Add in the
fact that you're 1/2 second behind what the server sees
and you'll get killed after you've apparently reached
cover and other assorted visual annoyances.
There's not much of a way way around this, though.
If the game needs to accommodate 20ms pingers and 230ms
pingers and still be a close-action sort of deal, at some
point you simply run out of time to buffer actions.
- Dan
* Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings? There ain't no vikings here. Just us honest farmers. *
* The town was burning, the villagers were dead. They didn't need *
* those sheep anyway. That's our story and we're sticking to it. *
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