At 08:28 AM 12/8/2005 -0000, Ben wrote:

>"emptying a magazine-full of automatic fire into a player at
>point-blank range and have him one-shot you with a rabbit's foot
>is to type quit in the console and find a DoD 1.3 server.
>I'm hoping there's an alternative solution in the works soon."
>
>Is generally down to, shall we say, "user error"

        Not likely.  "User perspective" is more the case.
If the engine interpolates at 100ms intervals, and you're
playing with a 120ms ping, that means only 2/3rds of your
updates are being considered by the server.  Add in the
fact that you're 1/2 second behind what the server sees
and you'll get killed after you've apparently reached
cover and other assorted visual annoyances.

        There's not much of a way way around this, though.
If the game needs to accommodate 20ms pingers and 230ms
pingers and still be a close-action sort of deal, at some
point you simply run out of time to buffer actions.

                - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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