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Nice little stats output that illustrates the problem rather nicely
21:41:50 CPU In Out Uptime Users FPS Players
32.81 54777.10 116650.34 81 2 519.07 19
21:41:50 CPU In Out Uptime Users FPS Players
32.81 54804.64 121609.35 82 2 589.58 19
21:41:51 CPU In Out Uptime Users FPS Players
32.81 54517.20 122739.50 82 2 508.06 19
21:41:52 CPU In Out Uptime Users FPS Players
33.59 53375.86 117979.11 82 2 585.65 19
21:41:52 CPU In Out Uptime Users FPS Players
32.31 53781.87 114340.62 82 2 453.27 19
21:41:53 CPU In Out Uptime Users FPS Players
32.31 53604.05 109540.72 82 2 10.00 19
21:41:53 CPU In Out Uptime Users FPS Players
33.58 53945.84 114861.80 82 2 48.74 19
21:41:54 CPU In Out Uptime Users FPS Players
39.70 50350.77 124293.36 82 2 453.01 19
21:41:57 CPU In Out Uptime Users FPS Players
44.61 54673.13 100737.51 82 2 444.15 19
21:41:58 CPU In Out Uptime Users FPS Players
44.18 54821.51 92969.05 82 2 520.83 19
21:41:58 CPU In Out Uptime Users FPS Players
46.63 55903.02 89429.70 82 2 451.29 19
21:41:59 CPU In Out Uptime Users FPS Players
46.63 56629.33 87777.86 82 2 586.97 19
21:41:59 CPU In Out Uptime Users FPS Players
47.86 57510.73 88415.50 82 2 448.71 19
Cheers
On 12/8/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> On 12/8/05, James Tucker <[EMAIL PROTECTED]> wrote:
> >
> > Whisper wrote:
> >
> > >But you can run rcon stats pretty fast, but in any case as the rcon
> > stats
> > >line you have posted here illustrates the problem.
> > >
> > >
> > Fast but unreliable. The method for generating this information also may
> > not be compatible with this kind of action. (How do you judge how many
> > frames are going per second if your being asked more frequently than
> > every frame? Should that say INF?
>
>
> Because I can spam rcon stats and get different results each and
> everytime, so you have to assume that its at least attempting to provide
> accurate statistics.
>
> >The CPU is just above average, but not abnormally high and not what you
> > >would expect to see if your server fps crashes.
> > >
> > >
> > So the SRCDS process itself isn't using the time, or so it claims.
> >
> > >Oh well, looks like we are all in the same boat and have to wait for
> > Valve
> > >to come out with a fix.
> > >
> > >
> > :)
> >
> > >Hmmm, and if I read your notes correctly then the sort term fix is to
> > set
> > >the sv_minupdaterate back to default i.e. 0.
> > >
> > >
> > It should help yes, and good deduction :)
>
>
> This seems to have helped, now our servers will just look like they have
> crap shot registration, but at least you will be able to move around the
> map. :)
>
> >I'll give it a try.
> > >
> > >
> > Also might want to try dropping back to default tickrate to reduce the
> > effects of the lag.
>
>
> Playing on 33 tickrate makes me want to gouge my eyes out after getting
> used to 66 tickrate
>
> >I threw the map thing in as I thought it might have something to do with
> > >de_nuke or the running of de_nuke on the same box causing the all SRCDS
> >
> > >processes across the server to lag, without actually showing anything
> > in CPU
> > >stats.
> > >
> > >
> > No worries, totally understandable, but in terms of the server it's
> > procesing concern wiht maps is geometry, which is not significantly
> > changing in complexity. The server doesn't do HDR :)
>
>
> It was worth a shot
>
> >Also the lag lasts a lot longer than the resolution of most of the
> > >monitoring tools we use, i.e . Several Seconds.
> > >
> > >
> > The client side effect lasts that long, but that's got little to do wiht
> > the server side effects. Have you observed the client effects of the
> > slow data with cl_interpolate 0, cl_smooth 0?
>
>
> I cannot be sure, but everybody on the server was copping it.
>
> >Its still annoying as hell, for obvious reasons
> > >
> > >
> >
> > yup, I feel sorry for many providers that are getting it in the neck on
> > this one.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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