--
[ Picked text/plain from multipart/alternative ]
We are rebooting most of our servers now, so I'll keep and eye on the time
reported

On 12/14/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> No, uptime should be number of minutes since server start. That time
> will wander a little with respect to wall clock time due to accumulation
> errors, but I wouldn't expect a 12 hour deficit after just 20 hours of
> up time...
>
> - Alfred
>
> Whisper wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > If Users = map changes then it seems uptime is now how many players
> > have
> > connected in total
> >
> > 13:20:34 CPU   In              Out             Uptime  Users   FPS
> > Players
> >               78.12 104258.52 191168.38    1915      48        59.32
> > 32
> >
> > As this server has not been up for 32 odd hours
> >
> > But 48 * 25 Minutes per map = about the 20 odd hours it has in fact
> > been up.
> >
> > Is that correct Alfred?
> >
> >
> > On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >>
> >> Actually, for SRCDS it is the number of level changes since start.
> >> For HLDS it is total number of players that have ever connected.
> >> Learn something new every day eh?
> >>
> >> - Alfred
> >>
> >> Whisper wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Mani here too
> >>>
> >>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>> yeaa.. mine just did the same.. i changed map and it went up one..
> >>>> hmmm..
> >>>>
> >>>> the only plugins i run right now are mani 1.1.0zg and small
> >>>> statsme plugin.
> >>>>
> >>>>
> >>>> ----- Original Message -----
> >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Tuesday, December 13, 2005 12:08 AM
> >>>> Subject: Re: [hlds] Users?
> >>>>
> >>>>
> >>>>> the "Users" count increments everytime I changelevel to a new
> >>>>> map, no players attached  :)
> >>>>>
> >>>>> ----- Original Message -----
> >>>>> From: "sKel" <[EMAIL PROTECTED]>
> >>>>> To: <[email protected]>
> >>>>> Sent: Monday, December 12, 2005 9:49 PM
> >>>>> Subject: Re: [hlds] Users?
> >>>>>
> >>>>>
> >>>>>> yea i just checkd one of my servers and it has 2 people in right
> >>>>>> now, and the server has been up for awhile.. well its not on the
> >>>>>> map it starts on, so im guessing its been up awhile, lol.. and
> >>>>>> stats came up with this.. CPU   In    Out   Uptime  Users   FPS
> >>>>>> Players
> >>>>>> 0.00 3626.79 4223.23      62     1   99.91       2
> >>>>>>
> >>>>>> it as well says only 1 user, while 2 players are on.
> >>>>>>
> >>>>>> and my other server sitting empty aside from 4 bots, has a user
> >>>>>> count of 9 with 4 players... soo i don't know.
> >>>>>>
> >>>>>> i know the user count used to climb to high numbers, but i
> >>>>>> haven't lookd at it for a long while.
> >>>>>>
> >>>>>>
> >>>>>> ----- Original Message -----
> >>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >>>>>> To: <[email protected]>
> >>>>>> Sent: Monday, December 12, 2005 11:37 PM
> >>>>>> Subject: Re: [hlds] Users?
> >>>>>>
> >>>>>>
> >>>>>>> say oops, the source server looks like it's not reflecting the
> >>>>>>> right count after all, I was aliased by the uptime that just
> >>>>>>> happened to match the player count at that moment, too weird.
> >>>>>>>
> >>>>>>> It currently is telling me one player with 4 on right now ...
> >>>>>>> perhaps it's telling us the map rollovers instead? (I just
> >>>>>>> restarted the server).
> >>>>>>>
> >>>>>>>
> >>>>>>> ----- Original Message -----
> >>>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >>>>>>> To: <[email protected]>
> >>>>>>> Sent: Monday, December 12, 2005 9:31 PM
> >>>>>>> Subject: Re: [hlds] Users?
> >>>>>>>
> >>>>>>>
> >>>>>>>> I'm not sure what is going on, are you running some mod on
> >>>>>>>> that server?
> >>>>>>>>
> >>>>>>>> both my hldm and my hl2dm server (win32) reflect the proper
> >>>>>>>> counts.
> >>>>>>>>
> >>>>>>>> ----- Original Message -----
> >>>>>>>> From: "Whisper" <[EMAIL PROTECTED]>
> >>>>>>>> To: <[email protected]>
> >>>>>>>> Sent: Monday, December 12, 2005 9:23 PM
> >>>>>>>> Subject: Re: [hlds] Users?
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> --
> >>>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>>> Kevin if that were true then how does a server with 32
> >>>>>>>>> players on it only have 12 users?
> >>>>>>>>>
> >>>>>>>>> 15:41:59 CPU    In            Out             Uptime  Users
> >>>>>>>>> FPS Players
> >>>>>>>>>             13.99   53560.51 143045.58     617      12 257.16
> >>>>>>>>> 32
> >>>>>>>>>
> >>>>>>>>> Or is Users reset at every map change and its only new
> >>>>>>>>> connections since the map change that are counted?
> >>>>>>>>>
> >>>>>>>>> I recall that the user column would climb into the 1000's
> >>>>>>>>> quite easily, but I have just done a quick run through of all
> >>>>>>>>> my servers with players in them with all of them with players
> >>>>>>>>> over double digits, but users only registering in the single
> >>>>>>>>> digit range.
> >>>>>>>>>
> >>>>>>>>> Am I missing something here?
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> >>>>>>>>>>
> >>>>>>>>>> it gets incremented everytime a player joins the server.
> >>>>>>>>>>
> >>>>>>>>>> ----- Original Message -----
> >>>>>>>>>> From: "Whisper" <[EMAIL PROTECTED]>
> >>>>>>>>>> To: "HLDS" <[email protected]>
> >>>>>>>>>> Sent: Monday, December 12, 2005 8:45 PM
> >>>>>>>>>> Subject: [hlds] Users?
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>> --
> >>>>>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>>>>> Probably a silly question with an answer I've forgotten
> >>>>>>>>>>> about, but what does the users column mean in the stats
> >>>>>>>>>>> output?
> >>>>>>>>>>>
> >>>>>>>>>>> 15:41:59 CPU    In            Out             Uptime  Users
> >>>>>>>>>>> FPS Players
> >>>>>>>>>>>             13.99   53560.51 143045.58     617      12
> >>>>>>>>>>> 257.16 32
> >>>>>>>>>>>
> >>>>>>>>>>> Thanks
> >>>>>>>>>>> --
> >>>>>>>>>>>
> >>>>>>>>>>> _______________________________________________
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> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> _______________________________________________
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> >>>>>>>>>>
> >>>>>>>>> --
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
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> >>>>
> >>>>
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> >>>>
> >>> --
> >>>
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> >>
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> >>
> > --
> >
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>
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