if i had a nickle...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Saint K.
Sent: Monday, December 19, 2005 2:22 AM
To: [email protected]
Subject: Re: [hlds] Secure off and on


Same here, vac seems to go on and off randomly.
----- Original Message -----
From: "James McKenna" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 19, 2005 2:24 AM
Subject: [hlds] Secure off and on


> I'm not really sure what the deal is with VAC... One day my servers will
> all
> be secure... the next day (today) they are all open to hackers. I've
> banned
> 26 hackers today.
>
>
> How can I ensure that vac will always be running? It's clear the "default
> on" system isn't working, and I'm getting tired.
> --
> Sincerely,
>
> James McKenna
>
>
>
> ----- Original Message -----
> From: "infexXxiousservers" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, December 04, 2005 12:49 PM
> Subject: Re: [hlds] Perfect server before, kind of laggy now?
>
>
>> emailer "YUP" i feel ya on the fps thing.
>> Ive done a lot of testing myself and found that i can keep the fps up and
>> remove any skippingby setting hi priority on the server and reducing the
>> slots in the box all together.
>> Valve has gotten to the point that we simply must run less servers per
>> box
>> if you want a server with infexXxious ping and fps.
>> im getting 100-120 slots on my dual xeon 2.8 comfortably.
>> ----- Original Message -----
>> From: "Yup" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, December 04, 2005 2:15 AM
>> Subject: Re: [hlds] Perfect server before, kind of laggy now?
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> i have a box with the same specs as yours and i have the same problem...
>> low
>>> FPS even though CPU usage is low. it's the worst at round start when
>>> more
>>> than 20 players are playing but like you said after a few people die it
>> gets
>>> better.
>>>
>>> i wrote about this problem here a few times over the past couple of
>> months,
>>> but couldn't get much help. the best advice i got was to disable Hyper
>>> Threading, which i did, and which helped some but not enough to fix the
>>> problem.
>>>
>>> it's good to know that i'm not alone here. i'd appreciate it if you
>>> would
>>> send me an e-mail at nik808[at]gmail.com so we can get to the bottom of
>>> this.
>>>
>>> here are some of my previous posts about this issue:
>>>
>>>
>>
http://list.valvesoftware.com/mailman/private/hlds/2005-October/036765.html
>>>
>>
http://list.valvesoftware.com/mailman/private/hlds/2005-November/037170.html
>>>
>>
http://list.valvesoftware.com/mailman/private/hlds/2005-November/037205.html
>>>
>>> i was focussed on surf maps in the November posts, but keep in mind the
>> FPS
>>> still drops low on other maps such as de_nuke when more than 20 players
>> are
>>> in a single server even if all of the other servers are empty or shut
>>> off.
>>>
>>> On 12/3/05, Rafael Lopez <[EMAIL PROTECTED]> wrote:
>>> >
>>> > --
>>> > [ Picked text/plain from multipart/alternative ]
>>> > This was posted at the steam forums by someone and I'm turning to you
>> guys
>>> > for some help in sloving his problem. Here it is:
>>> >
>>> >
>>> > Hello,
>>> >
>>> > This is related to Counter-Strike: Source.
>>> >
>>> > I'm running them on a Dual Xeon 2.8Ghz with 2GB of RAM and 100Mbit
>> uplink
>>> > (located at ThePlanet)
>>> >
>>> > Below are some of the more important settings on the game servers:
>>> >
>>> > - Max players, 26 for one, and 30 for the other
>>> > - tickrate 66
>>> > - sv_maxrate 25000
>>> > - sv_maxupdaterate 100
>>> > - fps_max 250 (about 170 in reality)
>>> > *edit* and source fps boost.
>>> >
>>> > I've had no problems with the setup above for over a month now. They
>>> > ran
>>> > smooth as silk, no complaints for anyone playing there. Also they were
>>> > perfect for the machine I'm running them on, kept CPU around 35-40%
>> under
>>> > full load, and ram at 35% (used)
>>> >
>>> > NOW, I updated, and it runs ok up until about 20 people - and by ok I
>> mean
>>> > not as good as before, but playable. Once it goes over that (in either
>>> > server), the FPS drops to around 10. I don't mean just dipping to 10
>> here
>>> > and there, it will idle at 10-30FPS. When you're in game during that
>> time,
>>> > you get as low as say 8-15 ticks in. It's just terrible. Also it's a
>>> > fairly
>>> > popular office extended server and I don't want to ruin it's
>>> > popularity
>>> > with
>>> > this lag.
>>> >
>>> > It's running CSP 1.1 and BeetleMod Beta w/fix (from last night).
>>> >
>>> > I've taken both off with the same results so that is not the problem.
>>> >
>>> > I know how easy it is to point the finger at valve on these sort of
>> things
>>> > so I'm not doing that just yet.
>>> >
>>> > Anyone know what the problem might be? Is anyone else having this
>> problem?
>>> > I'm pretty much stumped so any help would be greatly appreciated.
>>> >
>>> >
>>> > --
>>> > Rafael
>>> > --
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> --
>>>
>>> _______________________________________________
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>> please visit:
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>>>
>>
>>
>>
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>
>
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> --
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