I have never experience a problem where the tickrate did not set as specified on the commandline, but it's not the same as being in secure mode. Secure requires that it speak with the Master Servers, but tickrate is just internal to the server. You may run into a problem where the server cannot keep up with the tickrate though.
Get the server full. (not with bots but actual players) Run net_graph 3 from your console. Observe the incoming packets/second. If this is not sticking fairly close to your tickrate, you aren't really providing 100tick or 66tick. At 100tick you generally have to run the server at High Priority. If the server is not able to maintain 100tick, there are two major possibilities. 1. CPU - You just don't have enough to maintain 100packets x your max players. 2. Upload bandwidth @ the server - may have to buy a larger connection You can then try 66tick and if that doesn't work try 33tick. Such is the art of server sizing. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: Tuesday, January 10, 2006 12:39 AM To: [email protected] Subject: RE: [hlds] two questions... So, no one knows the answer? -----Original Message----- From: Visitor Rodgers Sent: Sunday, January 08, 2006 9:41 AM To: '[email protected]' Subject: RE: [hlds] two questions... As soon as the next map loads, the gravity is back to the default 800. I will add the paramater of -tickrate 100 to my command line, but how do I verify it? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Sunday, January 08, 2006 1:44 AM To: [email protected] Subject: Re: [hlds] two questions... -- [ Picked text/plain from multipart/alternative ] The tickrate is set in the command line as -tickrate 100 What do you mean the gravity only lasts one round? On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] How can I verify my > tickrate? > Why does sv_gravity only last one round? > > I have the following set in my server.cfg file: > > allow_spectators 1 > fps_max 600 > mp_allowmonsters 1 > mp_autokick 1 > mp_autoteambalance 1 > mp_buytime 1 > mp_c4timer 45 > mp_flashlight 1 > mp_footsteps 1 > mp_forcechasecam 0 > mp_freezetime 5 > mp_friendlyfire 0 > mp_hostagepenalty 4 > mp_kickpercent 0.66 > mp_limitteams 2 > mp_logmessages 0 > mp_mapvoteratio 0.6 > mp_maxrounds 0 > mp_playerid 0 > mp_roundtime 10 > mp_startmoney 1000 > mp_timelimit 30 > mp_tkpunish 1 > mp_winlimit 0 > pausable 0 > sv_aim 0 > sv_cheats 0 > sv_clipmode 0 > sv_gravity 500 // 800 > sv_maxspeed 320 > sv_maxupdaterate 60 > sv_minupdaterate 10 > sv_restartround 0 > sv_timeout 60 // inactive player timeout? > tickrate 100 > > // load ban files > exec listip.cfg > exec banned.cfg > > Thanks, > Shane > aka: Chorizo Omelet > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

