Regardless of the networking configuration, all game clients connecting to a
Steam game must have a valid ticket to play, which can only be legitimately
obtained, as far as I know, by logging on to Steam via the internet.  Once
the ticket is issued, then the user can disconnect from Steam and the
internet and play on a LAN - as long as their Steam ID does not collide with
another player's ID in the game.

There is no such thing as license-free game play - unless there is something
illegal going on. Of course, that can't be your intent.

If you mean that connecting to your LAN server is free, for legitimately
purchased and licensed game clients - then that is of course perfectly okay
- except just about every game server on the internet has free access too.
In fact, the challenge, for both an internet and LAN server, would be to
figure out how to charge connecting players.  Interesting idea - I must read
Valve's EULA ;)

I am not sure, but I think VAC requires a persistent internet connection
from your server to Valve.  I am not sure why VAC is a big issue for LAN
play - wouldn’t you know all the players anyway?

Valve offers an Internet Café licensing model - you might explore that.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov
Sent: Thursday, February 09, 2006 10:43 AM
To: [email protected]
Subject: [hlds] LAN and Internet Server with VAC


We are planning to launch servers on Counter-Strike 1.6 and CS:Source for
LAN with an output on the Internet. A servers it is planned to start with
VAC.
Users from a local network should be connected to a server through LAN that
they could play free of charge, and the same server should be accessible in
the list of servers from the Internet and users from the Internet could be
connected to it. In adjustments of a server it is necessary two variants -
LAN and Internet. As we can establish a server for the Internet and LAN with
Vac support?


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