I tested it on almost 100 servers today.  Every single one did it.
(also they had every tick from 16(let's not get into the 64man 16tick CSS
servers) to 150 tick (works just fine on dust and dust2 ;)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of infexXxiousservers
Sent: Saturday, February 11, 2006 3:49 PM
To: [email protected]
Subject: Re: [hlds] Re: I need help!! [not a raid problem]

dual xeon 2.8 with a :
100 mb port
1 gig dual channel ram
windows 2003
server1 :       32 man 33 tic normal priority
server2:        40 man 33 tic normal priority
server 3:       36 man 66 tic high priority

not always, but sometimes takes as long as 25-30 seconds for a map to load

maybe it could be from
"FREE SOUND LIST IS FULL "
COMING THROUGH CONSOLE 300 TIMES A MINUTE


----- Original Message -----
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 11, 2006 1:33 PM
Subject: RE: [hlds] Re: I need help!! [not a raid problem]


> At 11:15 AM 2/11/2006 -0600, you wrote:
> >How long does it normally take you to change maps?  As in you
> >personally
...
>
> The test rig is an Intel P4 2.2GHz with 512M running Windows 2000 Pro,
> ide0 with the OS and ide1 with the game data.  Starting up with
> cs_assault, a changelevel to cs_havana takes 9.8 seconds the first
> time, and between 4 and 4.5 seconds subsequent times.  cs_compound has
> similar times, about 9.84 the first load and 4.6 for subsequent loads.
> de_inferno was the highest at 17 seconds initial and 4.7 the next
> time.  In DoD:S both my test rig without Mani and my 24-slot servers
> with Mani loaded their maps within seconds of each other (trenchwar
> was 13.5 and 13.9, as an example) their second and subsequent times.
> I didn't restart the 24-slot servers to free up cache, and they've
> been running without reboot for several days.
>
> Test server load is 5 bots and my game rig connected via LAN.
> Times were measured using one really cheap Timex on my left wrist.
> Memory usage changes quite a bit during the mapchanges, but I can't
> say for certain if it's srcds doing the caching, Windows, or a mix of
both.
>
> I hope this helps give you something to work with.
>
> - Dan
>
> * Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
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