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(image) ¥® ©(image) ------------------------------------------------------------------------------ From: Dan Sorenson <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: [hlds] Re: Stats Problems Date: Sun, 12 Feb 2006 01:56:58
At 12:16 AM 2/12/2006 -0700, you wrote: > >ok. I run a dedicated server on my computer, but my stats do not work. Well, you need a place to store those stats so they can be tallied. After all, stats are made of any number of individual events, and they would have to be queried and summed to come up with a statistic, wouldn't you agree? That's where the MySQL server on your server comes into play. You're supposed to run that, create a database for the stats to be put into by whatever plugin that keeps your stats for you, and when the plugin is asked, "What are player Joe's stats?" it passes the query in a SQL form to the MySQL service, the service replies with an answer to the query, and the display then shows the returned stats. The important thing to know here is that it's a two-step process: 1) a plugin on your game server updateing and querying the MySQL server, and a MySQL server keeping a database of all the events that make up the stats. I'd start with your plugin documentation, as it probably shows all the MySQL stuff you need to do as well. If you have another server, say a webserver that's only going to be busy handing out maps and such during mapchanges, you might consider placing the MySQL server on such a centralized resource. If you're going to have to do it over, you might as well do it over in the best way possible. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please
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