Yeah, I figured as much :(

The CAL CSP plug-in had the same mechanism yeah?

Does anyone know what is actually reset when you shut down (quit) CS:S
and then restart it, that allows the CVARs to be put back to normal?

eg - I join ServerA and my interp is set to 0.1, then I join ServerB and
it can't set it to 0.01, so I have to quit and reload, then I can join
ServerB no problems...

I'm just trying to get more of an understanding as to how it all works,
and see if there is a better or more efficient way of keeping users
happy ;)

Don't get me wrong, I love all the dev work for zBlock and CSP, etc as
it really helps keep that baseline/level playing field for all.

Regards,
Adam

A.k.a. POON|fLAiL

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Tuesday, 14 February 2006 11:02 AM
To: [email protected]
Subject: Re: [hlds] zBlock Updated to take care of STEAM Beta Client
Issues

--
[ Picked text/plain from multipart/alternative ] You are right about
what zBlock does adam.
(@Stuart, zBlock cant constantly monitor client settings, for  1, half
the settings CANT be read, and 2, this would cause lag.) Adam, I would
definitly do this if it were at all possible, but sadly, it's not
possible to  do this, all we can really do is execute client commands
and  read the value of a select few client convars, if I could do more,
I immediatly would

On 2/14/06, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> What I mean is that zBlock aliases those 'cheat' type CVARS that it
> deems as inappropriate, and doesn't allow you to modify them. It
> doesn't update on the fly, because if you type "alias cl_interp" in
> console, I am pretty sure it comes back with "echo Blocked command" or

> something similar.
>
> What I was getting at, was it would be nice if zBlock simply modified
> this value, and then monitored it so that if someone decided to change

> it, it would simply change it back auto magically.
>
> This will stop users that are jumping between servers running
> different zBlock versions, to not be issued with the "Illegal Interp
> Value" and what not. My understanding as to why you get kicked is
> because zBlock has aliased the command to be "echo Blocked Command" on

> one server, and now when it tries to set it, it can't, so it thinks
> you are hacking, and kicks you. This forces you to quit the app, and
reload it.
>
> All I'm saying is it would be nicer to have it more dynamic in the
> sense of just setting it and then monitoring for when these values
> change. I understand there could/would be a potential bandwidth
> overhead to do this monitoring, however I think it's a lot less
intrusive to the user.
>
> This is mainly from complaints I have had from people who are
> experiencing this problem.
>
> Regards,
> Adam
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Tuesday, 14 February 2006 09:00 AM
> To: [email protected]
> Subject: RE: [hlds] zBlock Updated to take care of STEAM Beta Client
> Issues
>
> Not sure what you mean, but zBlock sets your CVAR in this case and
> then if you change your value, the server is updated by the client and

> the zBlock plugin then immediate sets your client back to the settings

> and outputs something like CVAR Locked by zBlock.  (Well this is
> essentially how it
> works)
>
> The original zBlock took the cvars enforced by CAL's CSP plugin and
> made sure they were enforced.  They did this due a problem in CSP
> whereas some people figured out how to get around the CVAR locking in
> CSP.  Plus they restricted some additional mat_ cvars that allowed
> wallhacking even if cheats were turned off.  Mind you from CAL's
> standpoint, the circumventing of those CVARs is recorded in the demo,
> so then their anti-cheat catches you.
>
> Remember the CSP plugin is just for CAL matches and not designed to
> work with any other plugins.
>
> On public servers you still have to admin on VAC servers due to the
> delayed banning. (vs PunkBuster where they get banned instantly)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] ] On Behalf Of Adam Sando
> Sent: Monday, February 13, 2006 4:19 PM
> To: [email protected]
> Subject: RE: [hlds] zBlock Updated to take care of STEAM Beta Client
> Issues
>
> What I'm curious about is how can you re-alias your settings after
> zBlock screws with them.
>
> The way I think things should work, is that zBlock should check your
> CVAR settings, and then set them to what they should be. If you then
> join a server say running zBlock Max (after playing on a Min server),
> it will set your CVARs to the Max settings.
>
> This would save the hassle of having to quit your game and re-load it.
>
> Why can't this be done? Is it impossible to re-alias the CVAR's once
> you set them to 'this command is blocked'?
>
> Regards,
> Adam
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
> Sent: Tuesday, 14 February 2006 04:22 AM
> To: [email protected]
> Subject: Re: [hlds] zBlock Updated to take care of STEAM Beta Client
> Issues
>
> --
> [ Picked text/plain from multipart/alternative ] It DOES enforce
> cl_interp at a value of 0.01, it however does not REVERT cl_interp,
> this is because it's forcing it on something that isn't it's default
value.
>
> On 2/13/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> >
> > CSP (not the euro, I have no clue as I don't even have EU hosting
> > yet
> > ;) does NOT enforce any cl_interp setting as you have to adjust it
> > for
>
> > for lag.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
> > Sent: Monday, February 13, 2006 8:09 AM
> > To: [email protected]
> > Subject: Re: [hlds] zBlock Updated to take care of STEAM Beta Client

> > Issues
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Erm, CSP enforces
> > cl_interp aswell? Unless you mean cl_interpolate and "EuroCSP".
> >
> > On 2/13/06, Stuart Stegall < [EMAIL PROTECTED]> wrote:
> > >
> > > Yeah if only they'd make the cl_interp part optional.  Oh well ...
> > > Till this it's CSP for me.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Sunday, February 12, 2006 9:50 PM
> > > To: HLDS
> > > Subject: [hlds] zBlock Updated to take care of STEAM Beta Client
> > > Issues
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://zblock.eurocss.net/index.htm
> > >
> > > There is a problem with zBlock and the BETA STEAM Client
> > >
> > > You need the latest version of zBlock to fix it
> > >
> > > Cheers
> > > --
> > >
> > > _______________________________________________
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> > >
> > >
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> > >
> > --
> >
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