--
[ Picked text/plain from multipart/alternative ]
There is a quantifiable performance difference David, but as I said, the
computational delay difference between 512fps and 1000 fps is all of 1 ms.

That is to say, @ 512fps the computational delay is 2ms between updates, @
1000fps the computational delay is 1ms between updates.

Is 1ms that big a difference, I would say not.

If it something worth trying to kill yourself over to achieve, I also would
say it would not be.


On 2/16/06, David Harrison <[EMAIL PROTECTED]> wrote:
>
> Why are you sure you need 1000fps? Are there actual, quantifiable
> performance increases (eg, lower ping), or is it all a matter of how it
> "feels"?
>
> -- david
>
>
> ---- Original Message ----
> From: "Ilya Oboznyy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, February 16, 2006 5:56 AM
> Subject: Re: [hlds] getting 1000fps on HLDS (about timers)
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > im speaking about HLDS and im sure that i need 1000fps
> >
> > 2006/2/15, Whisper <[EMAIL PROTECTED]>:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> 512fps is fine for SRCDS because you only have to have enough I/O to
> >> support
> >> the tickrate for the amount of players you have. (Does that make
> >> sense?)
> >>
> >> For HLDS FPS =  I/O = Tickrate so the higher the better to reduce
> >> calculation latency, which is unavoidable in SRCDS.
> >>
> >> On 2/16/06, Ilya Oboznyy <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I am looking for patch wich will change it to (1000 / 1ms =
> >>> 1000fps) or get
> >>> a specific ACPI driver, like ACPI PC but for SMP, or just ACPI
> >>> multiprocessor with 1000fps... I think Intel or Microsoft or Valve
> >>> can help
> >>> with solving this bug, or advanced programmer... Maybe its possible
> >>> to get some DLL from ACPI PC wich changing timer and put them to
> >>> Multiprocessor driver... Yes i want 1000fps on Windows and with
> >>> normal performance of both
> >>> CPU's...
> >>>
> >>> 2006/2/15, Gary <[EMAIL PROTECTED]>:
> >>>>
> >>>> sleep() returns about 1.95 on windows.. (1000 / 1.95ms = 512fps)
> >>>> usleep() on *NIX returns closer to 1 depending on the OS.
> >>>>
> >>>> It's a bug in HAL i believe on windows. If you don't use ACPI, it
> >>>> doesn't use ACPI as a timer anymore and uses TSC..
> >>>>
> >>>> Only way to get super high frames is to a.) not use ACPI anymore
> >>>> which disables SMP on windows (i'm guessing) or b.) use *NIX
> >>>>
> >>>>
> >>>> At 04:01 PM 2/14/2006, Ilya Oboznyy wrote:
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Hello!
> >>>>>
> >>>>> Firstly i will start with my hardware and software:
> >>>>>
> >>>>> CPU: Dual Xeon 3200 FU
> >>>>> Motherboard: Intel SE7520JR2ATAD2
> >>>>> OS: Windows XP pro SP2 (Also tried Windows 2003 server, x64
> >>>>> editions of XP/2003, even tried beta version of Vista/longhorn)
> >>>>> but the problem is still the same. (something about NT core?)
> >>>>> Program: HLDS ( Half Life Dedicated Server (using sys_ticrate
> >>>>> 10000 (limit number of updates))).
> >>>>> Drivers: I am using all latest drivers, system updates and
> >>>>> firmware.
> >>>>>
> >>>>> First of all i dont really know how to explain it technicaly, the
> >>>>> thing i will talk about is called Windows Multimedia timer /
> >>>>> system timer / sleep time. I am not sure about correct name, but
> >>>>> you will understand it from my future words, at least i hope so.
> >>>>> By default this timer is running on Windows systems with 16ms
> >>>>> delay, when im running my HLDS i am getting 64updates per second,
> >>>>> and it addes around 16ms in ping, i noticed that if i start media
> >>>>> player with paused movie in same time, i will get 512updates and
> >>>>> around 3ms delay. That means that Windows Media player making
> >>>>> this timer lower. But its only 512updates, while limit of HLDS is
> >>>>> 1000. I was looking for a solution for a long time and finally
> >>>>> found! I changed ACPI driver to ACPI PC and yes! I got 100fps by
> >>>>> default (~5ms delay) and 1000fps and zero delay with Media Player
> >>>>> on! It was working perfect on my home PC with only 1 CPU. On my
> >>>>> server with Dual Xeon it was working also but... But it seems
> >>>>> that only 1 CPU was working, ACPI PC isnt that good for
> >>>>> Multiprossesor system, i lost a lot of hardware power with it, so
> >>>>> i changed it bacl to ACPI multiprocessor and having only
> >> 512updates
> >>> on
> >>>> my
> >>>>> server atm.
> >>>>> The question about my problem is:
> >>>>> How can i get 5ms delay or 0 delay with media player on, without
> >>>>> losing any hardware resources(With normal ACPI multiprocessor
> >>>>> driver). I remember it was good in old windows 9x times. (Maybe
> >>>>> its possible to change timer over regedit or over some services
> >>>>> or get some specific driver).
> >>>>>
> >>>>> - on Linux systems this problem can be solved by changing kernel
> >>>>> ticrate to 1000HZ.
> >>>>>
> >>>>> I hope to hear a solution for getting zero delay on Windows
> >>>>> system. Thank you!
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >> _______________________________________________
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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