This happened on my HL2DM server the first time I ran it after update. I
was unable to connect to the server locally and saw that players were trying
but were unable to attach too.
I restarted the server and the problem went away so I thought it was some
local problem, however I just checked (14 hours later) and the problem is
back again:
Connecting to 67.100.129.86:27015 ...
STEAM validation rejected
Players were able to connect until about 7AM (PST) this morning.
Anyone connecting to that IP:port should see the same problem, I'm going to
leave it stalled for now in case Alfred wants to look at it.
For the HL2DM server:
version
Protocol version 7
Exe version 1.0.0.7 (hl2dm)
Exe build: 17:13:45 Mar 2 2006 (2672)
I do not see this problem on my HLDM (HL1) server which was updated at the
same time.
The only major difference between the two machines is that the HL1 server is
on it's own static IP and the HL2DM server is behind a router.
The HL2DM server is totally stock (no plugins).
I just updated my HL2DM test server which is on a static IP and it appears
to be working ok (no connection problems at startup) but I don't know if it
will stay that way ...
----- Original Message -----
From: "Alfred Reynolds"
To: <[email protected]>
Sent: Friday, March 10, 2006 11:54 AM
Subject: RE: [hlds] Steam validation rejected
Do you run any HL1 based servers? Do they exhibit the same bug?
James McKenna wrote:
Hey. Starting yesterday on all my source servers
(2 hl2mp, 1 dods, and 1 hidden source) won't let any players connect
until I restart them.
Now this is strange to me because the servers already reboot every
morning
at 7am pacific.
Every player who tries to connect before I reboot it gets this error:
Steam validation rejected.
What causes this?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds