Hi Roman,

Here you find the links for the Rollback.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=415184

I'd problems too after update from 8th march (32 slot dods server were
laggy like hell) and with rollback it runs perfect again.

There are a few threads in the board about this problem but until now,
no one cares about it from valve.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=414649

Best regards,
Thomas

Roman Hatsiev wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I've got some pretty vague problem report. Please let me provide some
> background first. It is going to be a bit lengthy, sorry.
>
> I have dual P4-3.2 machine with 2GB RAM which run five 16 slots CS:Source
> servers, one 20 slots DOD:Source server and five 16 slots CS 1.6 servers. At
> a peak time Source servers are full - 100 slots - while out of five CS
> 1.6server only two or three are full - up to 50 slots. With 150 busy
> slots both
> processors load very rarely hits 100 percent and averages around 80.
> The above setup worked just fine, let's say acceptably for a few months.
>
> Then I got a problem with CS 1.6 servers. I suspect that I got that problem
> after I applied March 8 update -
> http://www.steampowered.com/index.php?area=news&id=514 - the one which
> brought STEAM validation rejected problem along.
> The problem is that after some point at processors load server FPS on these
> servers drops dramatically and average ping on all servers sky-rocket to
> 200-300-400. Packet ping from Windows command prompt at the same time
> remains low, about 10-20ms. Source servers on the same machine are not
> affected either. Most confusing part is that both processors load itself is
> still far below 100 percent.
>
> First thing I though of was misconfiguration of game server settings so I
> downloaded clean CS 1.6 server and started it. It suffered that same
> problem.
>
> Then I started tweaking the process priorities - I gave all Source servers
> below normal priority and gave high to CS 1.6 servers. This improved
> situation a little but still not good enough.
>
> Then I managed to get some spare resources and moved CS 1.6 servers to
> another machine which is also dual P4-3.2, 2GB RAM.
> Along with my CS 1.6 servers it runs four Source servers with 80 busy slots
> in total. And though both processors load was still hardly above 60 percent,
> my CS 1.6 servers were suffering the same problem.
>
> Then I decided to divide processors between CS 1.6 and Source servers so I
> used /affinity switch of start command to assign all CS 1.6 to one processor
> and all Source servers to another. This dramatically improved the situation
> for the most of time while the load of single processor assigned to CS
> 1.6was within 30-40 percent but as soon as I got more slots filled -
> my servers
> are growing at the moment and more and more players are coming - and single
> processor load reached certain point, my problem is back again.
>
> I'll be happy to hear any ideas on how to isolate a source of this problem.
> I wonder if anyone else is suffering the same problem?
>
> Also I'd like to ask Alfred if it is possible to get a copy of pre March 8
> update binaries for HLDS to test whether my problems are really caused by
> update? As far as I can see from update description it involves some
> optimisation of HLDS engine and my guess is that some techniques used for
> optimisation may cause the problem I have.
>
> Thanks to everyone who read to this line :)
>
> Best regards,
>
> Roman
> --
>
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