Hi Roman, Here you find the links for the Rollback. http://forums.steampowered.com/forums/showthread.php?s=&threadid=415184
I'd problems too after update from 8th march (32 slot dods server were laggy like hell) and with rollback it runs perfect again. There are a few threads in the board about this problem but until now, no one cares about it from valve. http://forums.steampowered.com/forums/showthread.php?s=&threadid=414649 Best regards, Thomas Roman Hatsiev wrote: > -- > [ Picked text/plain from multipart/alternative ] > I've got some pretty vague problem report. Please let me provide some > background first. It is going to be a bit lengthy, sorry. > > I have dual P4-3.2 machine with 2GB RAM which run five 16 slots CS:Source > servers, one 20 slots DOD:Source server and five 16 slots CS 1.6 servers. At > a peak time Source servers are full - 100 slots - while out of five CS > 1.6server only two or three are full - up to 50 slots. With 150 busy > slots both > processors load very rarely hits 100 percent and averages around 80. > The above setup worked just fine, let's say acceptably for a few months. > > Then I got a problem with CS 1.6 servers. I suspect that I got that problem > after I applied March 8 update - > http://www.steampowered.com/index.php?area=news&id=514 - the one which > brought STEAM validation rejected problem along. > The problem is that after some point at processors load server FPS on these > servers drops dramatically and average ping on all servers sky-rocket to > 200-300-400. Packet ping from Windows command prompt at the same time > remains low, about 10-20ms. Source servers on the same machine are not > affected either. Most confusing part is that both processors load itself is > still far below 100 percent. > > First thing I though of was misconfiguration of game server settings so I > downloaded clean CS 1.6 server and started it. It suffered that same > problem. > > Then I started tweaking the process priorities - I gave all Source servers > below normal priority and gave high to CS 1.6 servers. This improved > situation a little but still not good enough. > > Then I managed to get some spare resources and moved CS 1.6 servers to > another machine which is also dual P4-3.2, 2GB RAM. > Along with my CS 1.6 servers it runs four Source servers with 80 busy slots > in total. And though both processors load was still hardly above 60 percent, > my CS 1.6 servers were suffering the same problem. > > Then I decided to divide processors between CS 1.6 and Source servers so I > used /affinity switch of start command to assign all CS 1.6 to one processor > and all Source servers to another. This dramatically improved the situation > for the most of time while the load of single processor assigned to CS > 1.6was within 30-40 percent but as soon as I got more slots filled - > my servers > are growing at the moment and more and more players are coming - and single > processor load reached certain point, my problem is back again. > > I'll be happy to hear any ideas on how to isolate a source of this problem. > I wonder if anyone else is suffering the same problem? > > Also I'd like to ask Alfred if it is possible to get a copy of pre March 8 > update binaries for HLDS to test whether my problems are really caused by > update? As far as I can see from update description it involves some > optimisation of HLDS engine and my guess is that some techniques used for > optimisation may cause the problem I have. > > Thanks to everyone who read to this line :) > > Best regards, > > Roman > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

