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-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, April 01, 2006 9:37 AM
To: [email protected]
Subject: [hlds] dedicated server issue on lan (no internet connection)


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Hi,



I've configured the standalone soure server for running on a LAN, when the
server is connected to the LAN and to the internet at the same time, clients
can connect very fast.
When the internet is disconnected from the LAN then the client connection
takes ages when they arrive at status "sending client info".

I tried everything which can be found on the support pages of, but that
doesn't seem to help.

Is there something that can be done? As it is cannot be related to the
server's capacity as the connections go smooth when there is an internet
connection available on the lan.

Here is the batch content for starting the server:
******************************************************************
c:
cd "C:\Program Files\Valve\HLServer\"
start /high srcds.exe -port 27015 -console -game cstrike +maxplayers 8 +map
cs_italy


******************************************************************






Here is the server.cfg content:
****************************************************************************
****************************************************************************
**
// server.cfg
// For Counter-Stirke copy to cstrike directory // For Counter-Strike:
Source copy to cstrike/cfg directory // More cvars can be found at:
<http://www.cstrike-planet.com/cvarlist>
http://www.cstrike-planet.com/cvarlist

// hostname - Set the name of your server hostname "Lan-edities.be"

// rcon_password - This allows you to control your server remotely, things
like changing maps, kick/ban clients, etc.
rcon_password "pwd4me"

// mp_buytime <seconds> - The amount of time to allow purchasing
weapons/equipment on round start mp_buytime 0.45

// mp_startmoney <money> - Specify how much money players start off with
mp_startmoney 800

// mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45

// mp_timelimit <minutes> - How long each map should be played before
switching levels mp_timelimit 20

// mp_freezetime <seconds> - How long players are unable to move during
round starts mp_freezetime 3

// sv_cheats <0/1> - Whether to allow game cheat commands to be used by
clients. 0 = off | 1 = on //sv_cheats 0

// sv_maxrate <1000-25000> - The maximum bandwidth rate the server is
allowed to transmit to clients sv_maxrate 0


// sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off
| 1 = on sv_pausable 1

// sv_contact <email/web address> Contact email for server admin sv_contact
"[EMAIL PROTECTED]"

// sv_region <1-7> - The region of the world to report the server in.
// see this page for more codes:  <http://www.cstrike-planet.com/cvarlist>
http://www.cstrike-planet.com/cvarlist
sv_region 3

mp_friendlyfire 1
mp_footsteps 1
mp_autoteambalance 1
mp_forcecamera 1
sv_allowdownload 1
sv_allowupload 1
sv_unlag 1
mp_freezetime 3
mp_roundtime 3
mp_startmoney 800
mp_limitteams 1
sv_lan 1
setmaster disable
sv_minrate 3500
sv_minupdaterate 13
sv_maxupdaterate 60



****************************************************************************
****************************************************************************
**





Is this a known fenomenon or can this be helped.?



Thanks

[IPOXYGEN]

--


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