Ad Stuart, How can someone " They need to set the computer to insecure as that requires the internet connection."?
Is it a steam parameter? grtz -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: dinsdag 4 april 2006 10:04 Aan: [email protected] Onderwerp: hlds digest, Vol 1 #4549 - 11 msgs Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. autoupdate (Williams, Paul) 2. Re: autoupdate (Whisper) 3. Re: HLDS performance issues (Roman Hatsiev) 4. Re: autoupdate (Roman Hatsiev) 5. Re: autoupdate (Roman Hatsiev) 6. RE: dedicated server issue on lan (no internet connection) (Edward Luna) 7. Re: dedicated server issue on lan (no internet connection) (Stuart Stegall) 8. RE: HLDS performance issues (Affordablegameservers.com) 9. Re: HLDS Crashes, please help. (Yami Kaitou) 10. Re: hlds digest, Vol 1 #4548 - 10 msgs ([EMAIL PROTECTED]) 11. RE: autoupdate (Williams, Paul) --__--__-- Message: 1 Date: Mon, 3 Apr 2006 14:46:00 +0100 From: "Williams, Paul" <[EMAIL PROTECTED]> To: <[email protected]> Subject: [hlds] autoupdate Reply-To: [email protected] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry if I'm behind the times here but did -autoupdate ever get implemented for CSS windows srcds? Thx -- --__--__-- Message: 2 Date: Mon, 3 Apr 2006 23:49:52 +1000 From: Whisper <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] autoupdate Reply-To: [email protected] -- [ Picked text/plain from multipart/alternative ] Not to my knowledge no On 4/3/06, Williams, Paul <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Sorry if I'm behind the times here but did -autoupdate ever get > implemented for CSS windows srcds? > > > > Thx > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 3 Date: Mon, 3 Apr 2006 18:26:21 +0400 From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] HLDS performance issues Reply-To: [email protected] -- [ Picked text/plain from multipart/alternative ] You are welcome. Please drop us a note whether this solved your problems, just for statistics. Regards, Roman -- --__--__-- Message: 4 Date: Mon, 3 Apr 2006 18:32:58 +0400 From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] autoupdate Reply-To: [email protected] -- [ Picked text/plain from multipart/alternative ] You can use very simple batch file for this: :loop start /wait HldsUpdateTool.exe start /wait HldsUpdateTool.exe -command update -game cstrike -dir . start /wait /high hlds.exe -console -maxplayers 20 -game cstrike +map de_dust -port 27015 goto loop Save this into your server directory as something like run.cmd, copy hldsupdatetool in there and have fun. Just one little comment about hldsupdatetool being called twice - first run is to update tool itself, without this you may end up with server starting and updating at the same time resulting in non-working installation which will require an access to server console to fix. I have another more complicated batch file I wrote to simplify management of multiple servers on single box, let me know if you are interested. Regards, Roman -- --__--__-- Message: 5 Date: Mon, 3 Apr 2006 18:34:21 +0400 From: "Roman Hatsiev" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] autoupdate Reply-To: [email protected] -- [ Picked text/plain from multipart/alternative ] You can replace cstrike with "Counter-Strike: Source" and hlds.exe with srcds.exe of course - the idea is the same for all games. On 4/3/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > You can use very simple batch file for this: > > :loop > start /wait HldsUpdateTool.exe > start /wait HldsUpdateTool.exe -command update -game cstrike -dir . > start /wait /high hlds.exe -console -maxplayers 20 -game cstrike +map > de_dust -port 27015 > goto loop > > Save this into your server directory as something like run.cmd, copy > hldsupdatetool in there and have fun. > Just one little comment about hldsupdatetool being called twice - first > run is to update tool itself, without this you may end up with server > starting and updating at the same time resulting in non-working installation > which will require an access to server console to fix. > > I have another more complicated batch file I wrote to simplify management > of multiple servers on single box, let me know if you are interested. > > Regards, > > Roman > > -- --__--__-- Message: 6 From: Edward Luna <[EMAIL PROTECTED]> To: [email protected] Subject: RE: [hlds] dedicated server issue on lan (no internet connection) Date: Mon, 3 Apr 2006 10:47:38 -0400 Reply-To: [email protected] Check your routes... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, April 01, 2006 9:37 AM To: [email protected] Subject: [hlds] dedicated server issue on lan (no internet connection) This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I've configured the standalone soure server for running on a LAN, when the server is connected to the LAN and to the internet at the same time, clients can connect very fast. When the internet is disconnected from the LAN then the client connection takes ages when they arrive at status "sending client info". I tried everything which can be found on the support pages of, but that doesn't seem to help. Is there something that can be done? As it is cannot be related to the server's capacity as the connections go smooth when there is an internet connection available on the lan. Here is the batch content for starting the server: ****************************************************************** c: cd "C:\Program Files\Valve\HLServer\" start /high srcds.exe -port 27015 -console -game cstrike +maxplayers 8 +map cs_italy ****************************************************************** Here is the server.cfg content: **************************************************************************** **************************************************************************** ** // server.cfg // For Counter-Stirke copy to cstrike directory // For Counter-Strike: Source copy to cstrike/cfg directory // More cvars can be found at: <http://www.cstrike-planet.com/cvarlist> http://www.cstrike-planet.com/cvarlist // hostname - Set the name of your server hostname "Lan-edities.be" // rcon_password - This allows you to control your server remotely, things like changing maps, kick/ban clients, etc. rcon_password "pwd4me" // mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start mp_buytime 0.45 // mp_startmoney <money> - Specify how much money players start off with mp_startmoney 800 // mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45 // mp_timelimit <minutes> - How long each map should be played before switching levels mp_timelimit 20 // mp_freezetime <seconds> - How long players are unable to move during round starts mp_freezetime 3 // sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on //sv_cheats 0 // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients sv_maxrate 0 // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on sv_pausable 1 // sv_contact <email/web address> Contact email for server admin sv_contact "[EMAIL PROTECTED]" // sv_region <1-7> - The region of the world to report the server in. // see this page for more codes: <http://www.cstrike-planet.com/cvarlist> http://www.cstrike-planet.com/cvarlist sv_region 3 mp_friendlyfire 1 mp_footsteps 1 mp_autoteambalance 1 mp_forcecamera 1 sv_allowdownload 1 sv_allowupload 1 sv_unlag 1 mp_freezetime 3 mp_roundtime 3 mp_startmoney 800 mp_limitteams 1 sv_lan 1 setmaster disable sv_minrate 3500 sv_minupdaterate 13 sv_maxupdaterate 60 **************************************************************************** **************************************************************************** ** Is this a known fenomenon or can this be helped.? Thanks [IPOXYGEN] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 7 Date: Mon, 03 Apr 2006 11:28:20 -0500 From: Stuart Stegall <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] dedicated server issue on lan (no internet connection) Reply-To: [email protected] They need to set the computer to insecure as that requires the internet connection. Edward Luna wrote: > Check your routes... > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sent: Saturday, April 01, 2006 9:37 AM > To: [email protected] > Subject: [hlds] dedicated server issue on lan (no internet connection) > > > This is a multi-part message in MIME format. > -- > > [ Picked text/plain from multipart/alternative ] > Hi, > > > > I've configured the standalone soure server for running on a LAN, when the > server is connected to the LAN and to the internet at the same time, clients > can connect very fast. > When the internet is disconnected from the LAN then the client connection > takes ages when they arrive at status "sending client info". > > I tried everything which can be found on the support pages of, but that > doesn't seem to help. > > Is there something that can be done? As it is cannot be related to the > server's capacity as the connections go smooth when there is an internet > connection available on the lan. > > Here is the batch content for starting the server: > ****************************************************************** > c: > cd "C:\Program Files\Valve\HLServer\" > start /high srcds.exe -port 27015 -console -game cstrike +maxplayers 8 +map > cs_italy > > > ****************************************************************** > > > > > > > Here is the server.cfg content: > **************************************************************************** > **************************************************************************** > ** > // server.cfg > // For Counter-Stirke copy to cstrike directory // For Counter-Strike: > Source copy to cstrike/cfg directory // More cvars can be found at: > <http://www.cstrike-planet.com/cvarlist> > http://www.cstrike-planet.com/cvarlist > > // hostname - Set the name of your server hostname "Lan-edities.be" > > // rcon_password - This allows you to control your server remotely, things > like changing maps, kick/ban clients, etc. > rcon_password "pwd4me" > > // mp_buytime <seconds> - The amount of time to allow purchasing > weapons/equipment on round start mp_buytime 0.45 > > // mp_startmoney <money> - Specify how much money players start off with > mp_startmoney 800 > > // mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45 > > // mp_timelimit <minutes> - How long each map should be played before > switching levels mp_timelimit 20 > > // mp_freezetime <seconds> - How long players are unable to move during > round starts mp_freezetime 3 > > // sv_cheats <0/1> - Whether to allow game cheat commands to be used by > clients. 0 = off | 1 = on //sv_cheats 0 > > // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is > allowed to transmit to clients sv_maxrate 0 > > > // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off > | 1 = on sv_pausable 1 > > // sv_contact <email/web address> Contact email for server admin sv_contact > "[EMAIL PROTECTED]" > > // sv_region <1-7> - The region of the world to report the server in. > // see this page for more codes: <http://www.cstrike-planet.com/cvarlist> > http://www.cstrike-planet.com/cvarlist > sv_region 3 > > mp_friendlyfire 1 > mp_footsteps 1 > mp_autoteambalance 1 > mp_forcecamera 1 > sv_allowdownload 1 > sv_allowupload 1 > sv_unlag 1 > mp_freezetime 3 > mp_roundtime 3 > mp_startmoney 800 > mp_limitteams 1 > sv_lan 1 > setmaster disable > sv_minrate 3500 > sv_minupdaterate 13 > sv_maxupdaterate 60 > > > > **************************************************************************** > **************************************************************************** > ** > > > > > > Is this a known fenomenon or can this be helped.? > > > > Thanks > > [IPOXYGEN] > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > --__--__-- Message: 8 From: "Affordablegameservers.com" <[EMAIL PROTECTED]> To: <[email protected]> Subject: RE: [hlds] HLDS performance issues Date: Mon, 3 Apr 2006 13:09:10 -0400 Reply-To: [email protected] ill throw my 2 cents in. Rolling back to the older version also took away the mysterious lag spike. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [GS]-BeNt- Sent: Monday, April 03, 2006 8:52 AM To: [email protected] Subject: Re: [hlds] HLDS performance issues Thanks alot Roman.I'm gonna give these a try and see if it straightens out my HLDS installs.All my servers are on a dual xeon processor box and I've been experiencing those same lag issues.Maybe valve is working on a fix for us I dunno though.Anywho I'm gonna throw these on my server in the next day or so and see if I can run smooth once again.Thanks alot!If anyone needs this from a USA mirror out of Texas I've got it up too at http://www.gorillazsouth.com/hlds_win32_premarch82006.zip Have fun! BeNt ----- Original Message ----- From: "Roman Hatsiev" <[EMAIL PROTECTED]> > Another update on this issue - I installed pre March 8 update binaries on > my > server (Dex, you are my hero!) and I don't have problems I described in my > initial message any more. > > Here is the link to these binaries in case if someone else is interested: > http://otstrel.ru/public/otstrel/hlds_win32_premarch82006.zip > Just unzip it into root of your existing server. > > So far we have four confirmed cases of win32 HLDS weird behaviour on dual > CPU systems caused by that ill-fated March 8 update. > Dear Valve gurus, its your turn now as we are really suffering here! We > pray > for mercy! :) > > Regards, > > Roman _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 9 Date: Mon, 3 Apr 2006 16:27:32 -0500 From: "Yami Kaitou" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlds] HLDS Crashes, please help. Reply-To: [email protected] If you are talking about WarCraft3X, then just wait. They are currently working on a v1.1 and he is almost complete(~1.5 more weeks). If you are not talking about WC3X, then you might want to ask at the WC3 forums, http://www.wc3mods.net/forums/ Just make sure you post in the correct section. -- Yami Kaitou > -----Original Message----- > From: Dauthi Ghoul <[EMAIL PROTECTED]> > > Alright i've been trying to solve my problem for a > while now. I could really use some help. This problem > seems to have started since the mid-march updates, but > it may not be the updates. I was running windows XP, > and my server would crash every 1-5 hours, depending > on the player traffic. I put my server onto a windows > 98 system in hopes of fixing it, but it continues to > crash when there are a fair amount of people on, > 14-20. It gave an error in metamod.dll, but this is up > do date, along with cstrike module for amxmod 1.7 with > a warcraft 3 mod running. I really can't find anyone > else having this problem. I've tried disabling each > plugin and nothing has solved the problem, which makes > me think it was the recent updates, but i can't be > sure. Has anyone ever heard of this problem before? > It's really a let down because whenever my server gets > flowing with people it decides to go and crash on me. > Any help would be wonderfull. Is it the plugins? The > update? My computer? I am sure I have the necessary > specs to run a server, or several for that matter, > without any lag at all. Just looking for ideas, any > ideas at all. Thanks much. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com --__--__-- Message: 10 From: [EMAIL PROTECTED] Date: Tue, 4 Apr 2006 03:30:01 EDT To: [email protected] Subject: [hlds] Re: hlds digest, Vol 1 #4548 - 10 msgs Reply-To: [email protected] -- [ Picked text/plain from multipart/alternative ] I'm having quite a lot of problems with HLDS running on a windows server. Everyone is getting STEAM_ID_PENDING when they join our servers. This isn't happening on our Linux Server. and its also crashing the windows server when more than 5 people join. Does anyone know what this is? or when its gonna be fixed? _www.americanchris.com_ (http://www.americanchris.com) -- --__--__-- Message: 11 Subject: RE: [hlds] autoupdate Date: Tue, 4 Apr 2006 09:23:21 +0100 From: "Williams, Paul" <[EMAIL PROTECTED]> To: <[email protected]> Reply-To: [email protected] Many thanks for that Roman, very helpful......I have however realised that there is a further complication. I use Serverdoc to restart the srcds instances everyday and reboot if there is a crash, not sure how to get the two functioning together without screwing things up completely. I suppose I'd have a similar problem if -autoupdate worked. Normally it's not a problem for me to manually update the servers directly on the machines or via RDP. I am however going on holiday for a while and internet access may not always be available, plus I wanted to simply forget about the servers for a while! Not to worry, if there's an update people will just have to wait until I manage to hit a wireless network somewhere on my travels.......I suspect it shouldn't be too hard find one in California somewhere. Thanks again, Paul -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 03 April 2006 15:33 To: [email protected] Subject: Re: [hlds] autoupdate -- [ Picked text/plain from multipart/alternative ] You can use very simple batch file for this: :loop start /wait HldsUpdateTool.exe start /wait HldsUpdateTool.exe -command update -game cstrike -dir . start /wait /high hlds.exe -console -maxplayers 20 -game cstrike +map de_dust -port 27015 goto loop Save this into your server directory as something like run.cmd, copy hldsupdatetool in there and have fun. Just one little comment about hldsupdatetool being called twice - first run is to update tool itself, without this you may end up with server starting and updating at the same time resulting in non-working installation which will require an access to server console to fix. I have another more complicated batch file I wrote to simplify management of multiple servers on single box, let me know if you are interested. Regards, Roman -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

