It seems to me though that the OS can do a better job shuffling processes from one processor to another when it needs to do so. Considering that this type of behavior is part of its job. I never had cpu utilization issues unless a hlds lockedup. Then after the update I noticed that one of my cpus had a much higher load than the other cpu. I only run a few so it was no issue for me to remote desktop in and manually set the affinity. But, I never saw anyone announce this fact on the list which might make it more difficult for providers who might be running many more servers than I run. Would seem if such a major change was to take place and nullify the fine job that windows was doing that someone would have announced it on the list, whether it be valve or someone that was acctually part of the beta testing. I beta tested the server but did not beta test it on ALL of my active servers, just one. As such for me the problem was not apparantly until upgrading all servers when the updates were released. But the problem still exists, since I don't run enterprise version of server 2003, with the ability to set cpu limits, that when a server spikes because of a lockup to 100% cpu that all of my servers that are manually bound to that processor suffer. I have been exploring making my own programs that check cpu utilization and control runaway processes but I have had little luck with getting cpu utilization per process.
I just believe it would have been professional to highlight any changes that would/could impact the large gsps and their systems. Is it too much to ask for such a communication standard, now-a-days? Scott > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Steven Hartland > Sent: Tuesday, April 11, 2006 3:57 AM > To: [email protected] > Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? > > Oh come on, this is not a simple thing to solve. If you think > it is then > go start you own company, create some great games like Valve and > then support them as well and for as long as they have. Think you'll > find that not everything is quite a easy as you think it is. > > ----- Original Message ----- > From: "Dustin Tuft" <[EMAIL PROTECTED]> > > > > Well I guess it's just easer to sit on your thumb and wait > for someone else > > to all most fix the problem, so you still have you scape goat > > ***COUGHVALVECOUGH***... huh > > > > ================================================ > This e.mail is private and confidential between Multiplay > (UK) Ltd. and the person or entity to whom it is addressed. > In the event of misdirection, the recipient is prohibited > from using, copying, printing or otherwise disseminating it > or any information contained in it. > > In the event of misdirection, illegible or incomplete > transmission please telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

