Hi, I have a Source dedicated server setup for HL2 Team DM & Dod:S it works great, people can join if I give them the IP but it doesn't show in the list. I have cheats off and VAC on a custom MOTD every thing works great but I can't figure out why it doesn't show in the list. I've tried starting it with the command line console and the GUI. Here is my server.cfg for DoD:S I am using an up to date SRCDS server can someone point me to why it doesn't show in the master list? Thanks for any insight. My command line is: (I starred out the rcon password.)
srcds.exe -console -game "dod" -tickrate 66 +fps_max 600 +maxplayers 32 -port 27015 +map dod_anvil +rcon_password "******" // last modified 2:03 PM 10/9/2005 // ************************************** // server name // ************************************** hostname "[EMAIL PROTECTED] Son's of the 34th ID" // Name of the server. // ************************************** // passswords // ************************************** rcon_password "******" // Remote control password. sv_password "" // Server password for entry into multiplayer games. Password = private, no password = public. // ************************************** // specific Day of Defeat: Source cvars // ************************************** dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1 dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15 dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1 mp_allowrandomclass "1" // Allow players to select random class. Default: 1 mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0 mp_tickpointinterval "30" // Delay between point gives. Default: 30 mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1 mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1 mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1 mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1 mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1 mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1 mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1 mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1 mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1 mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1 mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1 mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1 mp_warmup_time "0" // Warmup time length in seconds. Default: 0 sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0 // ************************************** // sv cvars // ************************************** sv_allowdownload "1" // Allow clients to download files. Default: 1 sv_allowupload "1" // Allow clients to upload customizations files. Default: 1 sv_alltalk "0" // Players can hear all other players, no team restrictions. Default: 0 sv_cheats "0" // Allow cheats on server. Default: 0 sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1 sv_gravity "800" // World gravity. Default: 800 sv_lan "0" // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0 sv_maxspeed "320" // Maximum speed a player can move. Default: 320 sv_pausable "0" // Is the server pausable. Default: 0 sv_region "1" // The region of the world to report this server in. Default: -1 sv_secure "1" // Server is using Valve Anti-Cheat. Default: 0 sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Default: 65 sv_voiceenable "1" // Microphone communication. Default: 1 // ************************************** // mp cvars // ************************************** mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1 mp_autokick "1" // Kick idle/team-killing players. Default: 0 mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10 mp_flashlight "1" // Allow flashlight. Default: 0 mp_footsteps "1" // Players can hear footsteps. Default: 1 mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0 mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Default: 0 mp_friendlyfire "1" // Allow team damage. Default: 0 mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2 mp_timelimit "45" // Game time per map in minutes. Default: 0 mp_winlimit "7" // Max number of rounds one team can win before server changes maps. Default: 0 // ************************************** // bandwidth and rates // ************************************** sv_maxrate "20000" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0 sv_minrate "2000" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0 sv_maxupdaterate "66" // Maximum updates per second that the server will allow. Default: 60 sv_minupdaterate "10" // Minimum updates per second that the server will allow. Default: 10 decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10 fps_max "300" // Frame rate limiter. Default: 300 // ************************************** // server logging // ************************************** log "on" // Control logging. on = enable logs, off = disable logs. sv_logbans "1" // Log server bans in the server logs. Default: 0 sv_logecho "1" // Echo log information to the console. Default: 1 sv_logfile "1" // Log server information in the log file. Default: 1 sv_log_onefile "1" // Log server information to only one file. Default: 0 // ************************************** // server admin contact // ************************************** sv_contact "[EMAIL PROTECTED]" // Contact email for server sysop. // ************************************** // web server (http) download URL // ************************************** sv_downloadurl "" // Location from which clients can download missing files. // ************************************** // security // ************************************** exec "banned_user.cfg" exec "banned_ip.cfg" writeid writeip // ************************************** // addons // ************************************** //exec "mani_server.cfg" echo "*************** server.cfg loaded ***************" _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

