Hi,

I have a Source dedicated server setup for HL2 Team DM & Dod:S it works
great, people can join if I give them the IP but it doesn't show in the
list. I have cheats off and VAC on a custom MOTD every thing works great
but I can't figure out why it doesn't show in the list. I've tried
starting it with the command line console and the GUI. Here is my
server.cfg for DoD:S I am using an up to date SRCDS server can someone
point me to why it doesn't show in the master list? Thanks for any
insight. My command line is:
(I starred out the rcon password.)

srcds.exe -console -game "dod" -tickrate 66 +fps_max 600 +maxplayers 32
-port 27015 +map dod_anvil +rcon_password "******"

// last modified 2:03 PM 10/9/2005

// **************************************
// server name
// **************************************
hostname "[EMAIL PROTECTED] Son's of the 34th ID" // Name of the server.

// **************************************
// passswords
// **************************************
rcon_password "******" // Remote control password.
sv_password "" // Server password for entry into multiplayer games.
Password = private, no password = public.

// **************************************
// specific Day of Defeat: Source cvars
// **************************************
dod_bonusround "1" // If true, the winners of the round can attack in
the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts.
Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds.
Default: 1
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for
mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class:
Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class:
Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class:
Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class:
Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class:
Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class:
Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault.
Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class:
Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class:
Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket.
Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper.
Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support.
Default: -1
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team
immediately. Default: 0

// **************************************
// sv cvars
// **************************************
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files.
Default: 1
sv_alltalk "0" // Players can hear all other players, no team
restrictions. Default: 0
sv_cheats "0" // Allow cheats on server. Default: 0
sv_consistency "1" // Whether the server enforces file consistency for
critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_lan "0" // Server is a lan server (no heartbeat, no authentication,
no non-class C addresses). Default: 0
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_pausable "0" // Is the server pausable. Default: 0
sv_region "1" // The region of the world to report this server in.
Default: -1
sv_secure "1" // Server is using Valve Anti-Cheat. Default: 0
sv_timeout "45" // After this many seconds without a message from a
client, the client is dropped. Default: 65
sv_voiceenable "1" // Microphone communication. Default: 1

// **************************************
// mp cvars
// **************************************
mp_allowspectators "1" // Toggles whether the server allows spectator
mode or not. Default: 1
mp_autokick "1" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is
over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0" // Max number of kills any player can accumulate before
server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another.
Default: 2
mp_timelimit "45" // Game time per map in minutes. Default: 0
mp_winlimit "7" // Max number of rounds one team can win before server
changes maps. Default: 0

// **************************************
// bandwidth and rates
// **************************************
sv_maxrate "20000" // Max bandwidth rate allowed on server, 0 =
unlimited. Default: 0
sv_minrate "2000" // Min bandwidth rate allowed on server, 0 =
unlimited. Default: 0
sv_maxupdaterate "66" // Maximum updates per second that the server will
allow. Default: 60
sv_minupdaterate "10" // Minimum updates per second that the server will
allow. Default: 10
decalfrequency "10" // Amount of time in seconds a player can spray
their decal. Default: 10
fps_max "300" // Frame rate limiter. Default: 300

// **************************************
// server logging
// **************************************
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logbans "1" // Log server bans in the server logs. Default: 0
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0

// **************************************
// server admin contact
// **************************************
sv_contact "[EMAIL PROTECTED]" // Contact email for server sysop.

// **************************************
// web server (http) download URL
// **************************************
sv_downloadurl "" // Location from which clients can download missing files.

// **************************************
// security
// **************************************
exec "banned_user.cfg"
exec "banned_ip.cfg"
writeid
writeip

// **************************************
// addons
// **************************************
//exec "mani_server.cfg"

echo "*************** server.cfg loaded ***************"

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to