Whisper wrote:
On a 33 tickrate CS SRCDS the clients never receive more than 33.9 updates
per second (yeah its not exact, but its close enough) therefore a
sv_maxupdaterate of 60 is a complete waste, and if it is not, then I have
not seen a explanation as to the rationale why!


What if  the process of the tick and the sendout procedure aren't
synchronized? Let's look at this:

Time 1: New  tick
Time 2:
Time 3: Update sent out
Time 4: New tick
Time 5:
Time 6: Update sent out

Both updates and ticks are at the same rate, but there is a delay
between a new tick and the information getting to the client. With a
bigger updaterate it would be like this:

Time 1: New  tick / sending update
Time 2:
Time 3: sending update
Time 4: New tick
Time 5: sending update
Time 6:

So clients will get their new information faster, more accurate of what
really happens on the server.

That was always my thought on that.

With kind regards,
]FUSION[ Gray Death



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