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You can use the Visual Studio Debugger or one of the third party
debuggers, but I can tell you right now, w/o the GAME source code, you
just won't get very far because full symbols aren't present.  Alfred on
the other can has the source code and likely has a version with full
debugging hooks compiled in.  (and 95% of the time you get the same
results with a debugging version vs a retail version)

BTW About that price tag.  You can negotiate all that with Microsoft (we
have a deal for 0 CAL Enterprise 2k3R2 and with leasing this makes the
price diff pointless)

I'll agree that the WMI/Counter hooks would probably not help all that
much as we can measure most of the important stats from Windows directly.

Whisper wrote:
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> The source mini dump files are there for a reason, well at least I suspect
> so, and it be nice to be abel to utilise them to solve our own problems or
> gawd forbid, be able to point the finger at somebody with precise details
> and get the offending program fixed.
>
> On 4/28/06, James Tucker <[EMAIL PROTECTED]> wrote:
>
>> shame about the price tag ;-P
>>
>> Erm, performance hooks, you shouldn't really need any more than what
>> you can view from a process monitor (which you can generate a WMI
>> counter set for any process). Getting into the srcds internals is only
>> going to add I/O to the srcds process, and provides only auditability,
>> no real gain in functionality.
>>
>> If you're talking about consumer oriented reilability then you want to
>> be using a client socket connection to collect stats, as this is the
>> only way you can also verify client connectivity! Furhtermore this way
>> the server process (being a real-time app) can manage its own priority
>> on the audit process.
>>
>> With regard to starting srcds up as a service, this would have little
>> benefit really, and just means you no longer have to change that pesky
>> caching priority option in windows server environments. ;) Even in
>> large installations you won't want too many instances running along
>> side each other anyway. If you're worried about memory segregation /
>> i/o segregation, then consider the runas and start commands. For
>> autostarting capabilities native out of the OS, try the 'at' commands.
>> For more flexibility consider a win32 macro scripting system.
>>
>> Proper logging would be somewhat useful, however there are plenty of
>> reasonable parsers out there already.
>>
>> What I'd really like to see is a farm management app built out of
>> steam itself, so that my clients can use Steam to manage and watch
>> their servers instead of resorting to either costly proprietary
>> developments, middleground solutions like hlsw, or simply by-hand
>> management. Along with this which would also save valve quite a bit of
>> time and money would be a content proxy for rapid re-installations and
>> updates. This could easily be done securely if the server management
>> tool can use normal server data verification routines. Most of the
>> proprietary methods of doing this have proven quite fiddly nasty
>> little scripts that could do with a proper replacement. This would
>> however require some kind of extra authentication layer.
>>
>> On 26/04/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
>>
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>>> When using -condebug.  I don't get any warnings on Win2k3Enter unless
>>> the process exceeds what I have it set to (Enterprise edition ... it's
>>> the way to go ;)
>>>
>>> Whisper wrote:
>>>
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>>>> BTW does anybody remember if there was warnings about resource usage
>>>>
>> or
>>
>>>> anything like that?
>>>>
>>>> On 4/27/06, Whisper <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>> Thanks again
>>>>>
>>>>>
>>>>> On 4/27/06, Whisper <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>
>>>>>> I beleive so
>>>>>>
>>>>>>
>>>>>> On 4/27/06, Frazer < [EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>>
>>>>>>> Would that be -condebug, per Alfred's recent posting?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: [EMAIL PROTECTED]
>>>>>>> [mailto: [EMAIL PROTECTED] On Behalf Of Whisper
>>>>>>> Sent: Wednesday, April 26, 2006 10:38 AM
>>>>>>> To: [email protected]
>>>>>>> Subject: Re: [hlds] SRCDS Mini Dump Files
>>>>>>>
>>>>>>> --
>>>>>>> [ Picked text/plain from multipart/alternative ] While we are at
>>>>>>>
>> it,
>>
>>>>>>> what is
>>>>>>> the option or command to send all console output to a log file?
>>>>>>>
>>>>>>> I swore I saw it here at some stage, and I know what you see in
>>>>>>> console is
>>>>>>> not what is always shown in the logs.
>>>>>>>
>>>>>>> Thanks
>>>>>>>
>>>>>>> On 4/26/06, Adam Sando <[EMAIL PROTECTED] > wrote:
>>>>>>>
>>>>>>>
>>>>>>>> Can we start a petition? I'm liking your ideas Frazer :)
>>>>>>>>
>>>>>>>> While we are investigating features, what about W3C standard log
>>>>>>>> files, with meaningful log names?
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Adam
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
>>>>>>>> Sent: Wednesday, 26 April 2006 20:24 PM
>>>>>>>> To: [email protected]
>>>>>>>> Subject: RE: [hlds] SRCDS Mini Dump Files
>>>>>>>>
>>>>>>>> Srcds.exe is widely used in what I would deem "serious" game
>>>>>>>>
>> hosting
>>
>>>>>>>> operations and yet this application really hasn't evolved much
>>>>>>>>
>>>>>>>>
>>>>>>> beyond
>>>>>>>
>>>>>>>
>>>>>>>> the level of a consumer product.  I expect many administrators who
>>>>>>>>
>>>>>>>>
>>>>>>> are
>>>>>>>
>>>>>>>
>>>>>>>> supporting srcds in such environments would agree that it presents
>>>>>>>> some operational management challenges.
>>>>>>>>
>>>>>>>> What I think might be useful, perhaps in future srcds versions,
>>>>>>>>
>>>>>>>>
>>>>>>> would
>>>>>>>
>>>>>>>
>>>>>>>> be the inclusion of more a few management features that would make
>>>>>>>>
>>>>>>>>
>>>>>>> it
>>>>>>>
>>>>>>>
>>>>>>>> a more robust application in a hosting environment:
>>>>>>>>
>>>>>>>> 1.  Some Application Event logging - with informative events
>>>>>>>>
>> backed
>>
>>>>>>> up
>>>>>>>
>>>>>>>
>>>>>>>> by some kind of knowledge base that would help operators determine
>>>>>>>> root causes that are within their scope of control.
>>>>>>>>
>>>>>>>> 2.  Some application instrumentation (E.g. PerfMon counters, WMI
>>>>>>>> hooks) that could be used to better monitor application
>>>>>>>>
>> performance
>>
>>>>>>>> and state and employ mainstream third party management tools.
>>>>>>>>
>>>>>>>> 3.  A version that runs as a true Windows service, that responds
>>>>>>>> correctly and gracefully to Service Manager actions (Start, Stop,
>>>>>>>> Pause).
>>>>>>>>
>>>>>>>> My $.02
>>>>>>>>
>>>>>>>> F.
>>>>>>>>
>>>>>>>> P.S.   And a "headshot" tag in the kill event in the DOD:S game
>>>>>>>>
>>>>>>>>
>>>>>>> log  :)
>>>>>>>
>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Roman
>>>>>>>>
>>>>>>>>
>>>>>>> Hatsiev
>>>>>>>
>>>>>>>
>>>>>>>> Sent: Wednesday, April 26, 2006 4:13 AM
>>>>>>>> To: [email protected]
>>>>>>>> Subject: Re: [hlds] SRCDS Mini Dump Files
>>>>>>>>
>>>>>>>> This is true unless you have source code and debugging symbols
>>>>>>>>
>> which
>>
>>>>>>>> may give you a clue where it crashed. Even those won't help you
>>>>>>>>
>> much
>>
>>>>>>>> if you are ot familiar with software internals....
>>>>>>>>
>>>>>>>> On 26/04/06, Stuart Stegall < [EMAIL PROTECTED]> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> For the most part debuggers don't really provide anything helpful
>>>>>>>>> and are generally a crutch.
>>>>>>>>>
>>>>>>>>>
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>>>>>>>>
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