Well, I played a lot of network games starting with Doom and know enough about skill tricks like fast walls in Doom and rocket jumps in Quake let alone strafe run first appeared in Doom itself :) Still you don't get my point. I say that there are fair ways to do certain things, i.e. if you don't want footsteps to be heard from running players on your server you set mp_footsteps server variable to 0 and this works for every player. Other ways to achieve the same result, especially those involving binding fancy scripts to mouse wheel (I'm speaking of silent run), are unfair. Well, maybe sky walking is a bad example though it perfectly fits your definition of fair trick - you don't have to download extra software, hack you binaries or alter your game settings, all that you need is just to know how to do this plus some training. OK, here is better example - burst fire. It cannot be done manually without script bound to mouse wheel (the same way silent run works) and it uses the fact that server does not expect +attacks to come at such rate and thus does not limit it for some weapons. In other words this is an exploit of engine flaw. Though you still have to learn how to use it efficiently. I think that I see your point - everything that can be done from game is fair. But this is not true. Engine is not perfect and contain flaws and there are a lot of scripts which exploit these flaws. Silent run is the same exploit as sky walking but only done in a bit different way. So you better look at it from other end - fair ways to do things.
Regards. On 02/05/06, m0gely <[EMAIL PROTECTED]> wrote:
Roman Hatsiev wrote: > No flame, just one question :) > Do you think that sky walking is a clean and legal trick? No 'flame' taken. :) No, it's not a 'skill' trick. My roots are in Quake to take that into account when I talk here. I equate strafe (bunny) jumping to things like rocket/bfg jumping or climbing the walls with a plasma gun (Q2/Q3 ref.). Not everyone can do that stuff. But it's a skill learned by those masterful enough to do it. Another one that my own admins had a problem with that I didn't (back to CS here) was the fast deagle/awp switch. I'm not sure if that can be done anymore though. It seams as if people always come back at these arguments with genuine 'true-unfair-advantage-bugs(TM)' in the game. Running around looking like you don't have a gun when you do is not the same thing. The same goes for sky walking. Model exploits that don't represent the players true condition in the game or any weapon exploit caused by a meaningless set of keystrokes or characters dumped into the console because of what some h4x site found by stroking HL binaries with a hex editor are not what I'm talking about. And those bugs should be fixed by Valve. Obviously now and then new bugs are found, or flaws in the game that people catch on to, and some of these allow players to work far outside of what the developer intended or what is reasonable for the game type. I don't think all of these things ruin the experience though. It just makes people be better players and have to learn the new tricks to keep up. That's just how I see things. To each their own. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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