Well, I played a lot of network games starting with Doom and know
enough about skill tricks like fast walls in Doom and rocket jumps in
Quake let alone strafe run first appeared in Doom itself :)
Still you don't get my point. I say that there are fair ways to do
certain things, i.e. if you don't want footsteps to be heard from
running players on your server you set mp_footsteps server variable to
0 and this works for every player. Other ways to achieve the same
result, especially those involving binding fancy scripts to mouse
wheel (I'm speaking of silent run), are unfair.
Well, maybe sky walking is a bad example though it perfectly fits your
definition of fair trick - you don't have to download extra software,
hack you binaries or alter your game settings, all that you need is
just to know how to do this plus some training. OK, here is better
example - burst fire. It cannot be done manually without script bound
to mouse wheel (the same way silent run works) and it uses the fact
that server does not expect +attacks to come at such rate and thus
does not limit it for some weapons. In other words this is an exploit
of engine flaw. Though you still have to learn how to use it
efficiently.
I think that I see your point - everything that can be done from game
is fair. But this is not true. Engine is not perfect and contain flaws
and there are a lot of scripts which exploit these flaws. Silent run
is the same exploit as sky walking but only done in a bit different
way. So you better look at it from other end - fair ways to do things.

Regards.

On 02/05/06, m0gely <[EMAIL PROTECTED]> wrote:
Roman Hatsiev wrote:
> No flame, just one question :)
> Do you think that sky walking is a clean and legal trick?

No 'flame' taken. :)

No, it's not a 'skill' trick.  My roots are in Quake to take that into
account when I talk here.  I equate strafe (bunny) jumping to things
like rocket/bfg jumping or climbing the walls with a plasma gun (Q2/Q3
ref.).  Not everyone can do that stuff.  But it's a skill learned by
those masterful enough to do it.

Another one that my own admins had a problem with that I didn't (back to
CS here) was the fast deagle/awp switch.  I'm not sure if that can be
done anymore though.  It seams as if people always come back at these
arguments with genuine 'true-unfair-advantage-bugs(TM)' in the game.
Running around looking like you don't have a gun when you do is not the
same thing.  The same goes for sky walking.  Model exploits that don't
represent the players true condition in the game or any weapon exploit
caused by a meaningless set of keystrokes or characters dumped into the
console because of what some h4x site found by stroking HL binaries with
a hex editor are not what I'm talking about.  And those bugs should be
fixed by Valve.  Obviously now and then new bugs are found, or flaws in
the game that people catch on to, and some of these allow players to
work far outside of what the developer intended or what is reasonable
for the game type.  I don't think all of these things ruin the
experience though.  It just makes people be better players and have to
learn the new tricks to keep up.  That's just how I see things.  To each
their own.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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