On 27/04/06, Whisper <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] The maximum sv_maxrate of 30000 was told to me directly by Alfred that it is currently hard coded into SRCDS, so that is where I get my authority on that subject. Ask Alfred off list for confirmation if you want. Who knows, maybe this value will change.
Interesting. There have been suggestions in the past that source packets can reach 560 Bytes. If this is the case, then we can't reall support over 60 packets per second without potential choke issues. I cannot provide solid confirmation of this packet size however.
On a side note, I do remember the Valve Developer Site notes for SRCDS once saying it could support up to 255 players or some fancilful number like that, but this has now disappeared. Maybe there are others out there who can testify to witnessing the same value for the supposed original online multiplayer limit that was envisaged for SRCDS?
I remember that too, given the round start load currently present, I am genuinely quite worried if the engine is hardcoded to 30KBps.
cl_updaterate has a hard limit of 100 (from memory), cl_cmdrate does not seem to have a hard limit other than the clients fps, but due to the nature of SRCDS client/server communications, all you end up doing is sending the same amount of data after a certain point no matter how high the cl_cmdrate is.
They both have a limit. Just go to console and type "cl_cmdrate" and "cl_updaterate" it's all there.... similarly type "rate" and on a server "sv_maxrate" notice the cl_*rate cvars have documented limits.
I have been at Valve to provide a SRCDS Netcode explanation on how things should be setup in optimal circumstances, rather than the 20/30/56Kbitsps with 33% packet loss explanation they currently have.
Me too. the best solution is to look at what we know about the packets and to attempt to craft the highest bandwidth situations we can, to find the theoretical limits. There are alot of caps and limiters in source, these don't make life overly easy. One of the things I'd almost like more, is just for the server to advertise sv_maxrate, sv_minrate, sv_maxupdaterate, sv_minupdaterate, sv_maxunlag, etc. so that we can use tools to actively rate remote servers by settings.
BTW, its a wiki, create an account and fix it yourself :p
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