It does... Fresh copy, no mani, no bots, etc... But still, when running 3-4
busy servers on single Windows box, one of them will eventually hang...
Problem is that it's really hard to reproduce, as stated by original poster,
they may run well for a week or hang every one or two hours...

May be it really has something to do with simultaneous Round Start events as
pointed by Stuart... Need to test it a bit...

Newbie
----- Original Message -----
From: "Adam Sando" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 04, 2006 4:21 AM
Subject: RE: [hlds] CS:S Server Hangs on World triggered "Round_Start"


Do you run any cmdline parameters other than -tickrate, +maxplayers,
etc?
Are you running bots at all? If so, have you tried disabling bots?
Have you tried removing all files relating to Mani-admin (including
config dirs, etc) and trying again?
Have you tried running HLDSUpdateTool and creating a fresh default SRCDS
file structure?

I suggest creating a brand new copy of the source content from scratch,
using the HLDSUpdateTool, and see if that exhibits the same problems.

Regards,
Adam

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Wednesday, 3 May 2006 23:41 PM
To: [email protected]
Subject: [hlds] CS:S Server Hangs on World triggered "Round_Start"

Here is the problem which is haunting me for last few months (starting
January I think).
I've got six pretty busy CS:S public servers, Windows 2003, 16 slots,
mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum.
Occasionally one of them hangs consuming as much CPU as it can grab.
Can't see any pattern - servers may work for few days without this
problem and then may start dying every hour or two. The only common sign
is that last line in the console always says World triggered
"Round_Start"
I verified installation with hldsupdatetool, tried to disable StatsMe
and Mani - still no luck. Any suggestions?

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