I do not share those concerns.  You need to do A little deeper reading

http://developer.valvesoftware.com/wiki/Source_TV


The Match server can be set to tv_maset which would allow 1 proxy to connect
then clients and more proxys can connect you that proxy
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Saturday, May 13, 2006 12:37 AM
To: [email protected]
Subject: [hlds] SourceTV - Why the different implementation?

Hey,

I thought I would mention this now as there was a recent beta update to
SourceTV (
http://developer.valvesoftware.com/wiki/Source_Engine_Beta_Changelist )

Myself and others are wondering why the SourceTV implementation is so
different to HLTV?

Mainly, the SourceTV server needs to run on the same physical host (like a
sub-process is spawned?) when SourceTV is enabled for a particular game.

Why is this the case? This is not desirable, as you are now burdening the
'match' server with 100's of spectators attempting to view the game, which
is running on the same physical host and resources.

Anyone else share these concerns?

Cheers,
Andrew

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