Understood... however, we're talking about scripts running on clients and a client script can't change anything the server admin doesn't allow.
-----Original Message----- From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] Sent: Friday, May 12, 2006 9:43 PM To: [email protected] Subject: Re: [hlds] Fast Weapon Scripts what to do? -- [ Picked text/plain from multipart/alternative ] Well I was thinking mostly of the admin scripts I wrote but they are changing variables through beetlesmod. Of course I could do it through rcon (and writing scripts to automate it) so there are a variety of ways you can do it. The scripts are just a way of automating things but they can change and alter variables. For instance I can turn on and off alltalk with a script. On 5/12/06, Edward Luna <[EMAIL PROTECTED]> wrote: > > Huh? So far as I'm aware, scripts mostly just combine keystrokes. What > script changes cvars? Maybe they exist but I've never seen one. Are you > talking about embedding things like FOV in a script? > > > > -----Original Message----- > From: Brian M Frain (eternal) [mailto:[EMAIL PROTECTED] > Sent: Friday, May 12, 2006 6:20 PM > To: [email protected] > Subject: Re: [hlds] Fast Weapon Scripts what to do? > > > -- > > [ Picked text/plain from multipart/alternative ] > Scripts are not perfect, what about the variables that allow wallhacks? > Scripts are just a way of altering cvars and some of them DO allow players > to cheat. Valve of course blocks them when they find them but the fact > remains just because it is there does not make it right. > > > > > On 5/12/06, Edward Luna <[EMAIL PROTECTED]> wrote: > > > > Good point however, I think to only workable solution (if your inclined > to > > block scripts at all, which I'm not) is to explicitly identify those > > scripts > > you find offensive and block them on a script by script basis. > > > > -----Original Message----- > > From: Link Pankratz [mailto:[EMAIL PROTECTED] > > Sent: Friday, May 12, 2006 5:33 PM > > To: [email protected] > > Subject: RE: [hlds] Fast Weapon Scripts what to do? > > > > > > Wouldn't it make more sense to phrase more like; What scripts should be > > explicitly allowed and then bock all others? Or is even that a coding > > nightmare since most of the game functions on scripts? > > > > Link > > > > -----Original Message----- > > From: Edward Luna [mailto:[EMAIL PROTECTED] > > Sent: Friday, May 12, 2006 2:24 PM > > To: '[email protected]' > > Subject: RE: [hlds] Fast Weapon Scripts what to do? > > > > I agree with that statement so long as you preface your comments with > the > > word "certain". Certain scripts are disallowed, not all scripts. > > Your keyboard mapping is a script... so are your weapons binds... the > game > > couldn't work without scripts. > > In order to reasonably disallow scripts... by definition... you must be > > specific as to the exact scripts you wish to disallow, or are you saying > > any > > alias that does not come in a default config, is disallowed? > > How could we define allowed scripts vs. disallowed scripts? I'll abide > by > > the majority opinion. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

