OK, I get it. I was in fact testing some maps, so I'll have to dig into the
logs and see what map it is (if it's logged) and pursue it further. I'm in
the process of cleaning up my maps, getting rid of crap maps, maps that
crash server, maps missing resources etc. It's a lot of work, even thought
I've mostly automatied the process.

The odd things is that this map has passed 2 rounds of testing (all of my
maps have been through 2 rounds of testing) so I find this a bit unusual -
but then, it's also possible that I just now found something about the map
that was missed earlier.

----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 15, 2006 8:15 AM
Subject: Re: [hlds] queue is full error in console


This appears to be coming from nodes.cpp (there are two subroutines there
that can generate this) and would appear to have something to do with
monsters and the nodes that they use to move around.

You might have a bad .nod file but the most likely problem is that
whatever
map you were running just isn't suited for multiplayer use ... DocRock's
monster_bunker is a good example of a map that (although fun to play) can
cause all sorts of server mayhem and crashes.


----- Original Message -----
From: "Ook" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 15, 2006 7:13 AM
Subject: [hlds] queue is full error in console


So, I look at my server this morning. I see "queue is full" scrolling up
display. This is a new one on me, anyone else ever see this?



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