-- [ Picked text/plain from multipart/alternative ] I want to read the review, but can't find it. Not very much, ignore that! XD
Looking forward to the update, and so is the rest of the Day of Defeat: Source community. On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > > I got to playtest these maps they were great, > > I wrote a dodgy little review here. > > Kingsley > > ----- Original Message ----- > From: "James McKenna" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, June 29, 2006 10:36 AM > Subject: Re: [hlds] Day of Defeat: Source update coming soon > > > > Sounds great! Thanks guys! > > ----- Original Message ----- > > From: "Jason Ruymen" <[EMAIL PROTECTED]> > > To: <[email protected]>; <[email protected]> > > Sent: Wednesday, June 28, 2006 5:47 PM > > Subject: [hlds] Day of Defeat: Source update coming soon > > > > > >> An update to Day of Defeat: Source will be released within the next > hour > >> or so. Linux servers will be updated automatically. Windows servers > >> will need to run the hldsupdatetool to get this update. > >> > >> Here are the changes for this update: > >> > >> - Added new Detonation game mode > >> - Added two new Detonation maps: Jagd and Colmar > >> - Added film grain and color correction cinematic effects while in > >> spectator > >> - Optimizations to the player animation blending system > >> - Improved bullet and melee attack hit detection > >> - New shaders added > >> - Image-based texture blending > >> - Light warping > >> - Phong Shading/Rim Lighting on player models > >> - Added support for bloom on DX8 video cards > >> - Added vertex lighting to props. > >> - Fixed a case where players could get under terrain in Argentan > >> - Weapon balance changes > >> - Shortened BAR reload time > >> - Garand - reduced recoil and fire delay > >> - Made it more difficult for players to repeatedly block the same cap > in > >> order to rack up defend points > >> - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and > >> rocket weapons > >> - Fixed player being able to clear mg42 heat by undeploying and > >> redeploying while reloading > >> - Added blocking walls to enemy spawn entrances > >> - Fixed stepping over window ledges in Avalanche > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

