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I want to read the review, but can't find it.
Not very much, ignore that! XD

Looking forward to the update, and so is the rest of the Day of Defeat:
Source community.

On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>
> I got to playtest these maps they were great,
>
> I wrote a dodgy little review here.
>
> Kingsley
>
> ----- Original Message -----
> From: "James McKenna" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, June 29, 2006 10:36 AM
> Subject: Re: [hlds] Day of Defeat: Source update coming soon
>
>
> > Sounds great! Thanks guys!
> > ----- Original Message -----
> > From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > To: <[email protected]>; <[email protected]>
> > Sent: Wednesday, June 28, 2006 5:47 PM
> > Subject: [hlds] Day of Defeat: Source update coming soon
> >
> >
> >> An update to Day of Defeat: Source will be released within the next
> hour
> >> or so.  Linux servers will be updated automatically.  Windows servers
> >> will need to run the hldsupdatetool to get this update.
> >>
> >> Here are the changes for this update:
> >>
> >> - Added new Detonation game mode
> >> - Added two new Detonation maps: Jagd and Colmar
> >> - Added film grain and color correction cinematic effects while in
> >> spectator
> >> - Optimizations to the player animation blending system
> >> - Improved bullet and melee attack hit detection
> >> - New shaders added
> >> - Image-based texture blending
> >> - Light warping
> >> - Phong Shading/Rim Lighting on player models
> >> - Added support for bloom on DX8 video cards
> >> - Added vertex lighting to props.
> >> - Fixed a case where players could get under terrain in Argentan
> >> - Weapon balance changes
> >> - Shortened BAR reload time
> >> - Garand - reduced recoil and fire delay
> >> - Made it more difficult for players to repeatedly block the same cap
> in
> >> order to rack up defend points
> >> - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
> >> rocket weapons
> >> - Fixed player being able to clear mg42 heat by undeploying and
> >> redeploying while reloading
> >> - Added blocking walls to enemy spawn entrances
> >> - Fixed stepping over window ledges in Avalanche
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
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