You mean they didn't fix the sights on the crossbow? They're off according to which vector in the map you're shooting along. I would think that would be a big deal in deathmatch and have high priority.
-roy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 11, 2006 8:43 PM To: [email protected]; [email protected] Subject: [hlds] Half-Life 2: Deathmatch update released An update to Half-Life 2: Deathmatch has been released. Linux servers will be updated automatically. Windows servers will need to run the hldsupdatetool to get this update. Here are the changes: - Added a player "ready" command. If 'mp_readyrestart' is enabled, then the round can be restarted if every player says "ready" - Objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes - Scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

