I have been hearing/reading from players that when a server crashes it can often take the client down as well.
I just experienced this personally for the very first time where the host failed to rotate from one map [de_nuke] to another [de_cbble], my game was frozen on sending client information, then crashed totally back to the OS. Anyone else seeing/getting this error? D1 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

