No, I don't run those plugins and these problems occur without any plugins running.
The second problem couldn't even possibly be plugin-related, as it has to do with how the mod sends out events for class changes. On 8/19/06, Dave Williams <[EMAIL PROTECTED]> wrote:
the later 2 of your stated problems sound like problems with mani/beetles not something wrong with DOD:S. dackz wrote: > So have you guys fixed the problem where if userids go over SHRT_MAX, > all in-game kill messages say "unconnected [killed] unconnected"? > > What about how when a player chooses "random" as their class, the mod > never actually logs what class they receive? > > And how about the bug that causes the warmup round to sometimes never > end? > > On 8/18/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> An update to Day of Defeat: Source has been released. Linux servers >> that are set to be automatically updated will be. Otherwise please run >> hldsupdatetool to get this update. Here are the changes:
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