Not too sure if this will help, but I have a web server running on my srcds game server, and utilise sv_downloadurl to push files to the client.
I use CSRSC (Counter Strike Redirect Server Checker) to scan my SRCDS CS:S folder, and it creates bz2 copies of everything that isn't in the default GCF's (I think?!). I believe you can get it from here: www.brainless.us All I have setup is IIS, with a virtual directory pointing to the output from CSRSC. Works a treat. Not sure if I even setup all the MIME mappings actually, however I am running IIS 5.1 (the default in WinXP) so who knows. I haven't had any complaints about lag from resource downloads... yet ;) Regards, Adam -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Friday, 18 August 2006 10:17 AM To: [email protected] Subject: Re: [hlds] Maps not downloading Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_ <http://www.eleanetwork.com/> This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Frazer wrote: > Select the web site you want share the directory on. Usually, the > Default Web Site is fine. > > Press the "Add" button to create an IIS virtual directory and alias name. > > Enter "svdl" for the Alias name. Ensure Read access is selected and > that Scripts is selected for Application Permissions. Press "OK" twice. > > Open up the IIS Management console. > > Select the new svdl virtual directory in the tree view under Default > Web Site (or wherever you put it). View the properties for the > virtual directory. > > Go to the Directory Security tab. Press the Edit... button in the > Authentication and access control section - and select Enable > anonymous access. Leave Integrated Windows Authentication checked - > no other options should be checked. Press "OK" > > Go to the HTTP Headers tab. Press the MIME Types... button. Add the > following MIME types: > > Extension: .ain MIME Type: application > Extension: .bsp MIME Type: application > Extension: .bz2 MIME Type: application (this last one for compressed > maps) > > Not sure if it is necessary - but an IISRESET at this stage eases the > nerves of us paranoids. > > Create the following sub-directory structure within your svdl directory. > (assuming D:\svdl): > > D:\svdl\dod\maps > D:\svdl\hl2mp\maps > etc... > > This is largely a matter of preference - but whatever structure and > convention you use, you need to be consistent with your sv_download > cvar setting. > > Assuming you use the above structure, place your game maps in the > appropriate game map directory. From this point forward, I will > assume you are working with hl2dm. Your maps should all have the > extension .bsp (or bsp.bz2, if they are compressed with bzip2. - > recommended - and yes, you must specify the entire "bsp.bz2"). > > Make sure you have files, with matching names, for all the maps in > your rotation. > > In the server.cfg file for your game, specify the following two CVars: > > sv_allowdownload "1" > sv_downloadurl "http://yourwebserver.woot/svdl/dod/" > > <shamelessPlug> > > If you are using ogsWatcher, specify the following CVar tags, > in the <CVars> section of your game config: > > <CVar Name="sv_allowdownload" Value="1" /> > <CVar Name="sv_downloadurl" > Value="http://yourwebserver.woot/svdl/dod/" /> > > </shamelessPlug> > > Start your game server in your preferred fashion. Map downloading > should be working. > > To test: changelevel your server to some custom map that your game > client PC does not have. Connect and see if it downloads. > > Hope this helps. > > > Frazer > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar > Kristjansson > Sent: Thursday, August 17, 2006 4:23 PM > To: [email protected] > Subject: Re: [hlds] Maps not downloading > > I even tried adding .* to the MIME but no luck > > Valdimar Kristjánsson, CTO > 00 (+354) 693 2062_ > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; > _www.eleanetwork.com_ <http://www.eleanetwork.com/> > > This communication is solely intended for the addressee, it may be > confidential and it is not for third party distribution. > > > Valdimar Kristjansson wrote: > >> Thanks for the link Ian, but nothing in there is new to me and it's >> still not working. >> >> I added .bsp , .ain and .bz2 to the MIME types in IIS and now the >> address works in IE/FF e.g. >> http://www.eleanetwork.com/HLMaps/dm_agora.bsp but the game still >> refuses to connect. >> >> This is the error I get: >> Missing map Maps/dm_agora.bsp disconnected (why is it referring to >> the maps folder instead of HLmaps?) >> >> It's strange though that when I try to connect the progressbar moves >> beyond the bsp file and stops on the .ain file. >> Also all the ain files are 1 kb and all of them seem to contain only >> #, is that ok? >> >> >From what I've been reading from the forums it seems that this >> sv_downloadurl isn't neccessary except for if you want to download >> the maps from somewhere else than your server. I have all of the maps >> on my server and this new address is on the same server as the game >> server. It doesn't even work to download them without the >> sv_downloadurl so I'm wondering if this is still a port problem. >> Could it be that maps and such are sent through another port than 27015? >> >> I just tried disabling sv_allowdownload, sv_allowUpload and >> sv_downloadurl and the progressbar still seems to start the download >> as before, although with the same consequences (the progressbar label >> also says it's downloading a bz2 file but I don't have any of those). >> >> Thanks, >> Valdimar Kristjánsson, CTO >> 00 (+354) 693 2062_ >> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; >> _www.eleanetwork.com_ <http://www.eleanetwork.com/> >> >> This communication is solely intended for the addressee, it may be >> confidential and it is not for third party distribution. >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

