Awesome, thanks a lot.

Valdimar Kristjánsson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_
<http://www.eleanetwork.com/>

This communication is solely intended for the addressee, it may be
confidential and it is not for third party distribution.


Adam Sando wrote:
Hi Valdimar,

For my CS:S server, which works beautifully, is CSRSC (Counter Strike Redirect 
Server Checker).

This can be found at: www.brainless.us

This application keeps a known database of source files, and the application 
checks your install against this database/repository. If there are files that 
it does not recognise as being official source files, it bzip's them up to your 
web server (or FTP if you configure the application this way) for download by 
the client.

The application supports CS:S, HL2MP and DOD:S.

If you need help setting it up, drop me a line, as I have it running perfectly 
on my server.

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, 24 August 2006 8:40 AM
To: [email protected]
Subject: RE: [hlds] Bz2 compression

There are a number of clever ways that this has been automated and I am sure 
others can point you in the right direction.  The simplest method is to 
download the free bzip2 from wherever it lurks and bzip your map files 
manually.  Your bzipped maps go in your sv_download directory.  The file names 
are the same, except with the .bz2 suffix ADDED to the end.

e.g.  dod_churchyard_b5.bsp.bz2

That's all you need.

I have run hlstatsx and hl2mp - works okay.


Frazer




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson
Sent: Wednesday, August 23, 2006 7:49 PM
To: [email protected]
Subject: [hlds] Bz2 compression

Hi,

I remeber Frazer recommending compressing the maps in Bz2 format for faster 
downloading but I can't find any information on how to do that.

Anyone?

Also is anyone running HLStatsX and HL2MP?

Thanks,
Valdimar Kristjánsson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_ 
<http://www.eleanetwork.com/>

This communication is solely intended for the addressee, it may be confidential 
and it is not for third party distribution.


Chris Bass wrote:

Problem with satellite connections is latency of them. Most satellite
providers when you request a webpage (for example) download the entire
page to their servers and then send it to you in one big chunk. It
would be like USPS giving you a bigger mail box but only sending your
mail every 2 days. For most people, that works great but when your
waiting for something right now (like game packet since all the data
in there is time specific) it really stinks. I doubt your gong to be
able to pull it off even with messing with rates but it doesn't hurt
to

try.

kyle wrote:

--
[ Picked text/plain from multipart/alternative ] What type of
Internet do you have now and who's your provider.

I have heard the same thing about satellite Internet,  it just cant
push a constant steam of packets enough in order to hold the
connection for online gaming.

But ill do some research and see if I can't find out if theres a way
to get it done.

I have a 26 slot DOD server in LA ca.  You can try to connect to it
and maybe theres other things we can do to get your pings down to
were you can at least play a little.

Try setting your rates in your config.cfg  to the following.

Rate  3000 to 5000  you may want to try lower like around 2500. I'm
not sure how low you can go.
Cl_updaterate 10 or 20  don't go any lower then 10.
Cl_cmdrate 10 to 20  don't go any lower then 10.

Also you might want to disable all of the other things that lower FPS
too just incase you are able to connect and play some.
Heres my servers IP address   64.69.32.190:27015   www.ethugsrus.net

Good luck I know it sucks not to be able to play such an awesome game.
I been addicted for 6 years.

-------Original Message-------

From: Pit Gee
Date: 08/22/06 22:45:56
To: [email protected]
Subject: [hlds] Is it possible to play day of defeat on a satellite
connection?


I've heard first person shooters weren't "doable" on satellite
internet due to latency but I've also seen some claim that it can be
done.  I've moved out in the "boondocks" and was pretty much resigned
to no dod or any other games, however every once and a while I really
get the urge to play.
What a
great game!  The server screen indicates pings of 500 plus and I
usually can't even log on to a server.  Presumably they have the
pings requirements set lower.  I'm wondering if there is anything I
can do about this or if there is anyone who has a list of servers
with less stringent ping requirements.  Every once and a while I just
really get the urge to play.

Are there tweaks I could use to reduce my ping time or am I pretty
much stuck at about 6 seconds of delay for the uplink?  I'd even
settle for spectating a game every once and a while if I can't play
but I can't seem to even get on to a server at all.  The "nuclear
fallout.net" servers seem to all kick me or rather not let me on.
I'm not sure of this server host now dominates most servers or if it
is just that silly kind of lagging message bug that seems to occur in
the server host window.

I wonder what ever happened to that internet over the power lines
technology they used to talk about so much?

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