Except with different weapons, hitbox behavior, maps, skins, objectives, lack of gaydar, player communities - but yeah - other than all that stuff - it would be exactly like CS ;)
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, September 01, 2006 10:49 AM To: [email protected] Subject: Re: [hlds] Controlling Spawn in DOD:S -- [ Picked text/plain from multipart/alternative ] Then you would have CS Thank You and Good Night :) On 9/1/06, Frazer <[EMAIL PROTECTED]> wrote: > > I can't see an obvious way - but can anyone think of a means to > prevent a player, who has been killed, from respawning in DOD:S for a > period of time? > I am trying to see it if is feasible to create game conditions whereby > "if you are dead, you stay dead" until the round is won or the last > man is standing. I am intrigued with how it might transform the game > from its usual frag-fest into more of an exercise in tactics. > > If there are cvar or rcon commands that can accomplish this, then it > might be possible to develop some kind of game manager that enforces > this mode of play. > > Any ideas? > > Frazer > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

