Except with different weapons, hitbox behavior, maps, skins, objectives,
lack of gaydar, player communities - but yeah - other than all that stuff -
it would be exactly like CS  ;)



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, September 01, 2006 10:49 AM
To: [email protected]
Subject: Re: [hlds] Controlling Spawn in DOD:S

--
[ Picked text/plain from multipart/alternative ] Then you would have CS

Thank You and Good Night

:)

On 9/1/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> I can't see an obvious way - but can anyone think of a means to
> prevent a player, who has been killed, from respawning in DOD:S for a
> period of time?
> I am trying to see it if is feasible to create game conditions whereby
> "if you are dead, you stay dead" until the round is won or the last
> man is standing.  I am intrigued with how it might transform the game
> from its usual frag-fest into more of an exercise in tactics.
>
> If there are cvar or rcon commands that can accomplish this, then it
> might be possible to develop some kind of game manager that enforces
> this mode of play.
>
> Any ideas?
>
> Frazer
>
>
>
>
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