you'd be suprised.. some fools don't know google exists, you just make
it that much easier. admins nor valve should have to be sent links to
malicious/cheat code.

anyways..

--- Frazer <[EMAIL PROTECTED]> wrote:

> First, as the OP on this thread, I would like to explain my intent in
> drawing attention to this:  simply to raise awareness and to have
> some idea
> what to encourage our game admins to watch for during play.  I am
> sure that
> those who want such hacks as these have no difficulty finding them.
> Oh and
> also...as was suggested in an earlier response - I don't think (last
> time I
> checked) that I am some kind of list troll.  :o)
>
> Second, I wonder to what extent Valve - or for that matter any online
> game
> developer - can truly provide a defense against this crap.  The
> problem is
> that game state is continuously transmitted to the client and all
> rendering
> is under the control of the client.  While VAC can, to some extent,
> ensure
> that the client executable is not tampered with, unfortunately, short
> of
> some very intrusive and, frankly, unwelcome measures, its unlikely
> that a
> complete defense is possible.  Perhaps something of a Bayesian or
> statistical application which is not examining executables - but is
> watching
> and measuring the behaviour of players to determine what is suspect
> and what
> is not.  (e.g.  20 headshots within 5 minutes and never killed)
> Then,
> perhaps, some kind of selectable level of tolerance, to be applied by
> server
> admins - much as spam tolerance levels are set today.
>
> In any event, I just wanted to shine a light on it - because, in the
> absence
> of a technical solution, knowledge and vigilance, on the part of the
> admin
> community is the first and most effective line of defense. I
> certainly had
> no intention of promoting this stuff, nor do I agree that discussing
> it is
> useless.  The more people understand how they work - the more likely
> it will
> be detected and dealt with.
>
>
> Frazer
>
>
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