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No problemo mang

-------Original Message-------

From: Pit Gee
Date: 09/24/06 21:48:27
To: [email protected]
Subject: [hlds] dod bazooka ground spawns-thanks

thanks kyle


>From: "kyle" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: <[email protected]>
>Subject: Re: [hlds] How to create a server? dod bazooka ground spawns
>Date: Fri, 22 Sep 2006 06:35:24 -0700 (Pacific Daylight Time)
>
>--
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>If you want zooks to be spawned just set "mp_spawnbazookas"  to 1, 0 is
>default and they will not spawn.   This command go's into your server.cfg
>file. ;)
>
>-------Original Message-------
>
>From: Pit Gee
>Date: 09/21/06 23:43:05
>To: [email protected]
>Subject: [hlds] How to create a server? dod bazooka ground spawns
>
>total noob here...I understand the frustration you old pros must feel being
>asked the same question for the 10,000 time...however...the internet is
>more
>full of junk than fred sanford's back yard.   A clear link like someone
>pointed out is just the ticket.  If there isn't a good link maybe someone
>who's really annoyed with the question should take 10 minutes and start
>one.
>
>I have a really noob question I'm sure has been asked a million times
>before
>about day of defeat (non-source).  I thought after the addition of the
>bazooka class the bazooka spawns no longer seemed to appear on the maps.
>However, I notice that sometimes they do and sometimes they don't.  When I
>run my comp as a lan listen server the first time the ground spawn bazookas
>appeared on map zalec and subsequently they do not.  Is there a simple way
>to correct this so they always spawn?
>
>As a real lover of the world war two mod I've got to say that in my opinion
>the bazooka class "ruined" (well didn't ruin but "hurt") the game....it's
>not team fortress with a rocket man for crying out loud....zookas are for
>destroying tanks and there aren't any driveable vehicles in dod....fun for
>objectives...annoying and unrealistic for a primary weapon...just my humble
>opinion...rant off......any suggestions?
>
>
>I'm out in the "boonies"  sturmbot doesn't have a zooka class so no ground
>spawn is a pain on an objective map.  Shrikebot has a zooka class but why
>do
>two or three bots need to be running around with a zooka anyway???
>
>Haven't played dod source yet...anyone working on a bot for it????
>
>
>
>
> >From: "kyle" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: <[email protected]>
> >Subject: Re: [hlds] How to create a server?
> >Date: Wed, 20 Sep 2006 13:04:46 -0700 (Pacific Daylight Time)
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Yes but we were all in that place at one time and if you state for 1
>minute
> >that you weren't, your a liar.
> >So the best thing to do is link to a tutorial for the nooblets.
> >http://hlds101.com/hlds101/index.htm
> >  http://steampowered.com   search the support area under HLDS
> >-------Original Message-------
> >
> >From: Link Pankratz
> >Date: 09/20/06 03:38:01
> >To: [email protected]
> >Subject: Re: [hlds] How to create a server?
> >
> >Those that can, do. Those that can't, want somebody to do it for them.
> >
> >Link
> >
> >Jason O. Washburn wrote:
> > > Is anyone else tired of the posts asking "How do I set up a server"?
>No
> >one
> > > showed me or told me how to do it.  It has taken a lot of time and
> >effort
> >to
> > > get it up and running and keeping it running.  There is so many
>how-to's
> >out
> > > there now that no one should need to post here "How do I set up a
> >server"
> > > unless they are to lazy to even attempt there own research.  Ok I'm
>done
> > > ranting:-(
> > >
> > > Jason
> > >
> >
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> >
> >
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>
>
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