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hmm if its anything like the hl1 engine then u can create .ent (entity)
files which wont change the map file size etc :) google a tool from Pinkbits
- Spawn Point Editor i havent tried it with source. but end of the day there
.bsp files so they should work in the same manor

On 02/10/06, kyle <[EMAIL PROTECTED]> wrote:
>
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> [ Picked text/plain from multipart/alternative ]
> Yes. No decompile needed.  Just use bsp viewer to get your origins ( x y
> z)
> then use bsp edit to make the edits.   The HLTOOLS.zip can be found on my
> web site in the downloads section.
> You can convert DOD maps to cs maps and reverse. Or anything else you
> want.
> It has over 150 tools including hammer & a spawn point editor.  http://www
> ethugsrus.net  :)
>
> -------Original Message-------
>
> From: LDuke
> Date: 10/02/06 11:39:02
> To: [email protected]
> Subject: Re: [hlds] Remove Player Limits
>
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> [ Picked text/plain from multipart/alternative ]
> You don't need to decompile the map to add spawn points. You can add
> entities to a map file, and only the server needs to have the changes. The
> map version won't differ. I used that method to add a chicken model,
> feathers, and sound to cs_italy with no problems.
>
>
>
> On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> >
> > It is possible to add spawn points using mani admin plugin. There is a
> > file you can edit in order to create new ones at set points in the map.
> > Plus, decompiling the map is illegal, and also clients would get an
> > error that their version of the map differs from the server.
> >
> > Jason wrote:
> > > I'm trying to make a zombie server (bots only join a team with knives)
> > > but it wont allow more then 20 players on a certain team...is there a
> > > way to remove this limit.
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> >
> > _______________________________________________
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> >
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