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hey i have a problem actually enabling my vehicles atm , are you running a 
listen server if not can i have the code to enable my vechiles

many thanks



> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlds] 
> Airboats and Jeeps Problem> Date: Tue, 3 Oct 2006 12:05:00 -0600> > --> [ 
> Picked text/plain from multipart/alternative ]> I don't think Valve supports 
> vehicles in HL2DM maps. Any maps or scripts> that make use of vehicles are 
> likely to be "buggy" and you probably> shouldn't expect any problems with 
> vehicles to be fixed. In fact, they will> probably only get worse as new 
> updates are released.> > Duke> > > On 10/3/06, House Of Rock Email <[EMAIL 
> PROTECTED]> wrote:> >> > This is a multi-part message in MIME format.> > --> 
> > [ Picked text/plain from multipart/alternative ]> > I am surprised that no 
> one has mentioned this before but, starting with an> > update a couple of 
> months back, any map containing airboats or jeeps has> > developed a very 
> strange, irritating quirk in HL2DM:> >> > Every time a player gets into an 
> airboat or car, every player is> > immediately> > rotated 90 degrees to the 
> right. This is regardless of what the player is> > doing – including standing 
> still, walking, running, jumping or falling in> > regular gravity and in low 
> gravity as well. Imagine lining up an enemy in> > your sights who has been 
> moving around a lot and finally stood still for 3> > seconds and then WHAM 
> --- BAMMM – you are suddenly twisted 90 degrees to> > your right and you end 
> up shooting nothing! Very irritating.> >> > None of the subsequent fixes have 
> alleviated this problem and no others> > seem> > to have acknowledged it 
> other than some fellow server administrators who> > are> > experiencing the 
> same problem. We have had to resort to not running maps> > with cars and/or 
> jeeps or, in my case, totally removing cars and jeeps by> > deleting their 
> scripts. This makes for a pretty boring airboatsv10 map and> > totally ruins 
> WackyRaces for me.> >> > Can anyone else acknowledge that they are seeing 
> this problem? Can Valve> > acknowledge that the problem exists and tell us if 
> they will fix it? Or is> > there already a fix or workaround?> >> > <Rock>> > 
> --> >> >> > _______________________________________________> > To 
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