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Well Windows performance has been declining at an ever increasing rate

40 player 100 tickrate servers with mods became
32 player 100 tickrate servers with mods which became
32 player 100 tickrate servers without mods which became
32 player 66 tickrate servers without mods which became
18 player 66 tickrate servers because we gave up trying to extract any sort
of performance out of machines.

If we have to drop the tickrate or player numbers any lower we may as well
shut down CSS altogether.

On 10/16/06, dackz <[EMAIL PROTECTED]> wrote:
>
> I don't know what you guys did, but with this beta and/or the last
> engine update, performance has been greatly improved on the dual Xeon
> 2.8GHZ / 2.4 Linux kernel machine I'm running this on. Before this,
> the server would inexplicably use 99% with a mere 10 players, but a
> year or so before that it could handle up to 32 players just fine!
>
> On 10/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > Updates to Counter-Strike: Source Beta have been released.  Please run
> > hldsupdatetool to receive the update.  The changes are:
> >
> > Counter-Strike: Source Beta
> > - Added missing purchase screen art
> > - Fixed being unable to purchase smoke grenades
>
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