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I remember this "feature" when I ran a few servers. We had the bright idea
of throwing a few maps in the cycle more often than others. Well, it didn't
work out.

This has been an issue for a while.


On 10/19/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred, is this a bug or a feature
>
> If it is a bug, can we get it fixed please? :)
>
> On 10/20/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
> >
> > yep, same problem. you can only have map names once per cycle,
> > otherwise it just loops back and forth. eg:
> >
> > de_dust
> > de_nuke
> > de_dust2
> > cs_office
> > de_port
> > de_nuke
> > cs_italy
> >
> > after the 2nd nuke, it would return to either dust or dust2 (can't
> > remember), but would skip italy...and anything after it.
> >
> > On 10/18/06, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Has anybody else had the problem with running a map rotation like this
> > in
> > > Counter-Strike:Source?
> > >
> > > de_dust2
> > > de_dust2
> > > de_nuke
> > > de_dust2
> > > de_dust2
> > > de_train
> > > de_dust2
> > > de_dust2
> > > de_cbble
> > >
> > > When I have tried doubling up a map within a rotation it seems to just
> > get
> > > stuck at de_dust2 for example and repeats de_dust2 endlessly.
> > >
> > > Anybody care to share their experiences?
> > > --
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
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>



--
Shane Bauer
MCP ASP.NET
http://www.shanebauer.com
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