Bart, It's a lot easier if you use perfmon to track usage like this then to try and gather usage manually, perfmon is part of all recent MS O/S.
Start > run > perfmon Here is some info on how to use it: http://www.microsoft.com/technet/prodtechnol/windows2000serv/reskit/iisbook/c05_memory_monitoring_specifics.mspx I recommend that you only monitor memory usage and don't try to monitor several things on the same graph. Memory usage is under: add counter > process > private bytes > close You can look at the "_total" instance for the entire system and/or you can choose each individual server usage instance. Set the properties (right-click on the counter) and set the scale to .000001 so the scale is in MB. Under the "graph" tab, set the maximum to the amount of memory in the server (2048 for 2GB), you can also set the horizontal and vertical grid lines there. Then choose the time scale by setting how often to sample data, 600 seconds (10 minutes) will give you about 16 days worth. You can then save the config to your desktop and run it when you need it. Use the windows task manager to verify what you are seeing on the graph is real. Just leave it running for as long as you want to gather data, you can also clear the chart by hitting the button provided. Take a screenshot of the graph when you have something interesting. qUiCkSiLvEr ----- Original Message ----- From: "Bart King" To: <[email protected]> Sent: Wednesday, November 01, 2006 2:08 PM Subject: RE: [hlds] CS Source Beta memory usage
Hi, As promised, here is a collection of memory readings I manually took every so often (i.e. when I remembered to look at the RDP). http://www.bart666.com/stuff/srcdsmem.txt These were taken based on what Process Explorer was saying (the SysInternals task manager replacement). You'll see from the numbers that they gradually increase over time. And, as I have developer mode enabled on the server, over the last day or so, lots of timing debug messages have gradually started spamming in the server console (as shown in text file). There are increasing delays between round end and round start in the game as the memory usage increases, too. I think a notable reason for the memory increases is due to a map change. I have the server set to change maps every hour, which is when it appears that a few megabytes suddenly gets added to the total count - but, can't really confirm that without sitting there watching it all day (don't have the time to do that ;). Thoughts? Bart
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