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[ Picked text/plain from multipart/alternative ]
I'm sure the theory is that the price will keep rising until other weapons
are used more. I for one would be glad to see more use of the other weapons.
Not sure if this is the way to do it.

For instance, there are a lot of "NO AWP/AUTOSNIPER" servers out there. I
imagine this skews the results and is probably part of the reason the AWP
price is projected to fall in the next pricing update.

L. Duke


On 11/6/06, Chris Bass <[EMAIL PROTECTED]> wrote:
>
> Problem with this "dynamic" pricing is M4 and CV47 are considered the
> best and in fact, do fill the role of weapon that is decent accuracy,
> decent clip, no scope required. There is not enough diversity in the
> weapons to warrant buying anything else in most cases except for fun.
> Not to mention the fact terrorists can't get certain guns and vice
> versa. Also, this system is slightly retarded in the fact that many
> people run different types of servers and there is no way to tell what
> type of environment they are running their servers in so stats may be
> inflated that way. Overall good idea, waste of coding time. What would
> be a good change is to allow dynamic pricing to be applied to locally or
> maybe even allowing one or two servers to share their dynamic pricing in
> some fashion (dynamic server perhaps?)
>
> Whisper wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well after this e-mail there seems to have been an amendment to the
> prices
> > or it may have merely been a bug:
> >
> > The Colt is now:
> >
> > Maverick M4A1 Carbine
> >
> > current price
> > $4,312
> >
> > projected price
> > $6,131 (+42.19%)
> >
> > $6100 odd is such a vast improvement over $24,000.
> >
> > Now if we could only all go Terrorists where the decent guns are still
> > affordable.
> >
> > On 11/7/06, Whisper <[EMAIL PROTECTED]> wrote:
> >
> >> Valve
> >>
> >> http://www.steampowered.com/stats/csmarket/
> >>
> >> Maverick M4A1 Carbine
> >> current price
> >> $4,312
> >> projected price
> >> $24,088 (+458.63%)
> >>
> >> These are Counter-Strike Players
> >>
> >> Were no safeguards built into the DWP system whatsoever?
> >>
> >> Like:
> >>
> >> 1. Only counting 1 weapon purchase per round?
> >>
> >> 2. Not counting bots?
> >>
> >> 3. Only counting official Valve provided maps with round times that
> fall
> >> within certain parameters
> >>
> >> 4. Some sort of statistical analysis to smooth out the highs and lows
> (I
> >> know for a fact you have quite a few mathematicians working for you
> Valve,
> >> so this ought not to be a major stretch)
> >>
> >> Anyhow, it was a nice idea in theory, but theory has quite quickly run
> >> into the reality which is the Counter-Strike community, and now we are
> all
> >> reaping the results.
> >>
> >> I'm sure the price will eventually fall now that nobody can purchase
> the
> >> gun, but I don't think this was your intention, was it Valve?
> >>
> >> Anyhow, if this doesn't cause Dynamic Weapon Pricing to be switched off
> by
> >> the vast majority of all server operators, I don't know what will
> >>
> >> Cheers
> >> Whisper
> >>
> >>
> > --
> >
> > _______________________________________________
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> >
>
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