-- [ Picked text/plain from multipart/alternative ] I'm sure the theory is that the price will keep rising until other weapons are used more. I for one would be glad to see more use of the other weapons. Not sure if this is the way to do it.
For instance, there are a lot of "NO AWP/AUTOSNIPER" servers out there. I imagine this skews the results and is probably part of the reason the AWP price is projected to fall in the next pricing update. L. Duke On 11/6/06, Chris Bass <[EMAIL PROTECTED]> wrote: > > Problem with this "dynamic" pricing is M4 and CV47 are considered the > best and in fact, do fill the role of weapon that is decent accuracy, > decent clip, no scope required. There is not enough diversity in the > weapons to warrant buying anything else in most cases except for fun. > Not to mention the fact terrorists can't get certain guns and vice > versa. Also, this system is slightly retarded in the fact that many > people run different types of servers and there is no way to tell what > type of environment they are running their servers in so stats may be > inflated that way. Overall good idea, waste of coding time. What would > be a good change is to allow dynamic pricing to be applied to locally or > maybe even allowing one or two servers to share their dynamic pricing in > some fashion (dynamic server perhaps?) > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Well after this e-mail there seems to have been an amendment to the > prices > > or it may have merely been a bug: > > > > The Colt is now: > > > > Maverick M4A1 Carbine > > > > current price > > $4,312 > > > > projected price > > $6,131 (+42.19%) > > > > $6100 odd is such a vast improvement over $24,000. > > > > Now if we could only all go Terrorists where the decent guns are still > > affordable. > > > > On 11/7/06, Whisper <[EMAIL PROTECTED]> wrote: > > > >> Valve > >> > >> http://www.steampowered.com/stats/csmarket/ > >> > >> Maverick M4A1 Carbine > >> current price > >> $4,312 > >> projected price > >> $24,088 (+458.63%) > >> > >> These are Counter-Strike Players > >> > >> Were no safeguards built into the DWP system whatsoever? > >> > >> Like: > >> > >> 1. Only counting 1 weapon purchase per round? > >> > >> 2. Not counting bots? > >> > >> 3. Only counting official Valve provided maps with round times that > fall > >> within certain parameters > >> > >> 4. Some sort of statistical analysis to smooth out the highs and lows > (I > >> know for a fact you have quite a few mathematicians working for you > Valve, > >> so this ought not to be a major stretch) > >> > >> Anyhow, it was a nice idea in theory, but theory has quite quickly run > >> into the reality which is the Counter-Strike community, and now we are > all > >> reaping the results. > >> > >> I'm sure the price will eventually fall now that nobody can purchase > the > >> gun, but I don't think this was your intention, was it Valve? > >> > >> Anyhow, if this doesn't cause Dynamic Weapon Pricing to be switched off > by > >> the vast majority of all server operators, I don't know what will > >> > >> Cheers > >> Whisper > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

