As suggested before... That sounds like a content server advertising.  That
does not sound like the fastdownload advertising.  People get an ad in the
content server advertising by providing a content server to valve.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ðåñ Offord
> Sent: Friday, November 10, 2006 7:19 AM
> To: [email protected]
> Subject: Re: [hlds] HL1 banner
>
> --
> [ Picked text/plain from multipart/alternative ]
> My orginal post was not meant to bring this to the whole,
> children playing
> HL, I've been on game servers, and there have been children there.
>
> But I'm still getting an BF2 game advert in SvenCoop, while
> its comming up
> when I connect to my own server, personaly id rather have my
> website or
> something else placed there.
>
> I've not tried other mods to see if it is in that, but I've
> seen the Valve
> Content logos up a few times recently, where before it was
> just a black box.
>
>
>
> On 10/11/06, Bart King <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >
> > Just to chip into this debate, the ability to display
> banners while the
> > game is loading, in my opinion, would not necessarily be
> attractive to
> > advertisers or sponsors in the first place.
> >
> > Looking at how commercial advertising generally works,
> clients request
> > that their adverts are shown for a minimum (or optimal)
> amount of time, so
> > the relevant information in regards to the advertisement
> (e.g. a brand
> > name, slogan or other catchy hook) is displayed long enough
> for the viewer
> > to absorb it.
> >
> > Secondly, online advertisers require the ability to
> click-through to their
> > web site or marketing campaign.  Due to the nature of how
> the game loads,
> > all processing time is transferred to loading of the game, thus user
> > interactivity is generally unresponsive (as a side problem,
> because of this,
> > animated banners become an issue, too).
> >
> > So, mitigating problems that also come from having banners
> displayed at
> > load time include that the time taken to load can vary
> quite wildly, and
> > opening a web browser while the game is full-screen just to view an
> > advertisement is something that isn't going to happen.
> >
> > Without these abilities, displaying a banner advert is
> mostly a waste, and
> > relying on the user remembering about your product an hour
> later when they
> > stop playing.  That's not going to work.
> >
> > And also related, how many users actually read the MOTD on game
> > servers?  Maybe one or two, so that's not an attractive
> option either :)
> >
> > Lastly, to chip in on the whole "this isn't appropriate for
> kids" debate,
> > kids generally are attracted to things that aren't
> appropriate for them -
> > that's what kids do.
> >
> > Also, parental awareness about computer games is generally
> fairly low, and
> > various governmental or charity campaigns largely get
> unnoticed by these
> > parents.  I'm sure if it was explained to parents that
> Counter-Strike
> > involves killing and brutally maiming terrorists and
> counter-terrorists in a
> > quick-fire civil war, things might not necessarily go down too well!
> >
> > And finally, to reply to Steve's comment about adding a
> cvar for a banner
> > being "one line of code", I can see you're not a software
> developer :)
> >
> > --
> > Bart King
> > http://www.bart666.com -- +44 781 219 5654
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Steve!
> > Sent: 10 November 2006 09:35
> > To: [email protected]
> > Subject: Re: [hlds] HL1 banner
> >
> > 1. How many loading banners have you seen that would not be
> suitable for
> > kids?
> >
> > 2. How many sprays have you seen in game that would not be
> suitable for
> > kids?
> >
> > That's just two questions, that I feel the average reader
> of this mail
> > could answer... Truly, the loading banner is very rarely (if ever)
> > offensive. I have for one did not see any at the time that
> I would deem
> > unsuitable for My children.
> >
> > We could go further, text chat in game can be VERY
> offensive, and perhaps
> > emotionally affect kids (or adults)... Custom Sprays,
> Voice, Some custom
> > maps, Oh and what about 'that HW guy is BULLYING ME' surely
> that's a case
> > for court?
> >
> > Perhaps the time has come when Steam games should have an
> abuse button
> > that can be used? That would hopefully cover Valve, in that
> they've done
> > what they can about abusive user/admin/server. Once someone
> gets 50 unique
> > complaints, Valve examines it themselves?
> >
> > There's enough control being put on us as a people,
> political crapness
> > etc, we're losing real life 'features' on a daily basis,
> there's a better
> > way!
> > (Just from the 'feel' in Valve games, they aren't the type to 'give
> > in')...
> >
> > I know this is kinda silly, and the banner doesn't MAKE the
> game, but it
> > would be nice to see it back.
> >
> > Hey, if we're getting other peoples ads coming up on our banners, we
> > should be getting paid for advertising £ :) $ ;)
> >
> > Maybe a NEW cvar just for the banners, that would be like 1
> line of code,
> > surely that would be easy to implement and update via steam?
> >
> >
> > _______________________________________________
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> >
>
>
>
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