I don't see this mentioned above. If you have mani to sort out the
client exec you also have name change protection

// *****************************************************************************
// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should pick
//        up the cheat type that this looks for so it is not worth turning on
//        the detection at the current time.
// *****************************************************************************

// 0 = off otherwise set to the number of name changes allowed before
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 4

// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0

// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0

// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0

On 10/11/06, Frazer <[EMAIL PROTECTED]> wrote:
For Source engine games, Mani supports cl_exec.  Don't get me wrong, Kyle -
I have had my fun with this at the expense of the "asshats".

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