I don't see this mentioned above. If you have mani to sort out the client exec you also have name change protection
// ***************************************************************************** // Module : Anti-cheat // // Desc : For the most part this code is now out of date as Vac should pick // up the cheat type that this looks for so it is not worth turning on // the detection at the current time. // ***************************************************************************** // 0 = off otherwise set to the number of name changes allowed before // action is taken (this was for a hack that constantly changed a player's // name making it hard to find the actual player to ban) mani_player_name_change_threshold 4 // 0 = reset name change count per round // 1 = reset name change count per map mani_player_name_change_reset 0 // 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP mani_player_name_change_punishment 0 // 0 = permanent ban otherwise specifies the number of minutes mani_player_name_change_ban_time 0 On 10/11/06, Frazer <[EMAIL PROTECTED]> wrote:
For Source engine games, Mani supports cl_exec. Don't get me wrong, Kyle - I have had my fun with this at the expense of the "asshats".
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